0
0
mirror of https://github.com/sp-tarkov/modules.git synced 2025-02-13 08:50:43 -05:00
modules/project/Aki.Custom/Patches/CustomAiPatch.cs
Dev 181f2328a5 Updated to support
One error left that prevents build: LighthouseProgressionClass.cs
2023-07-07 10:37:47 +01:00

149 lines
6.0 KiB
C#

using Aki.Common.Http;
using Aki.Reflection.Patching;
using Comfort.Common;
using EFT;
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using Aki.PrePatch;
using Random = System.Random;
namespace Aki.Custom.Patches
{
public class CustomAiPatch : ModulePatch
{
private static readonly Random random = new Random();
private static Dictionary<WildSpawnType, Dictionary<string, Dictionary<string, int>>> botTypeCache = new Dictionary<WildSpawnType, Dictionary<string, Dictionary<string, int>>>();
private static DateTime cacheDate = new DateTime();
protected override MethodBase GetTargetMethod()
{
return typeof(BotBrainClass).GetMethod("Activate", BindingFlags.Public | BindingFlags.Instance);
}
/// <summary>
/// Get a randomly picked wildspawntype from server and change PMC bot to use it, this ensures the bot is generated with that random type altering its behaviour
/// </summary>
/// <param name="__state">state to save for postfix to use later</param>
/// <param name="__instance"></param>
/// <param name="___botOwner_0">botOwner_0 property</param>
[PatchPrefix]
private static bool PatchPrefix(out WildSpawnType __state, object __instance, BotOwner ___botOwner_0)
{
// Store original type in state param
__state = ___botOwner_0.Profile.Info.Settings.Role;
//Console.WriteLine($"Processing bot {___botOwner_0.Profile.Info.Nickname} with role {___botOwner_0.Profile.Info.Settings.Role}");
try
{
if (BotIsSptPmc(___botOwner_0.Profile.Info.Settings.Role))
{
string currentMapName = GetCurrentMap();
if (!botTypeCache.TryGetValue(___botOwner_0.Profile.Info.Settings.Role, out var botSettings) || CacheIsStale())
{
ResetCacheDate();
HydrateCacheWithServerData();
if (!botTypeCache.TryGetValue(___botOwner_0.Profile.Info.Settings.Role, out botSettings))
{
throw new Exception($"Bots were refreshed from the server but the cache still doesnt contain an appropriate bot for type {___botOwner_0.Profile.Info.Settings.Role}");
}
}
var mapSettings = botSettings[currentMapName.ToLower()];
var randomType = WeightedRandom(mapSettings.Keys.ToArray(), mapSettings.Values.ToArray());
if (Enum.TryParse(randomType, out WildSpawnType newAiType))
{
Console.WriteLine($"Updated spt bot {___botOwner_0.Profile.Info.Nickname}: {___botOwner_0.Profile.Info.Settings.Role} to {newAiType}");
___botOwner_0.Profile.Info.Settings.Role = newAiType;
}
else
{
Console.WriteLine($"Couldnt not update spt bot {___botOwner_0.Profile.Info.Nickname} to the new type, random type {randomType} does not exist for WildSpawnType");
}
}
}
catch (Exception ex)
{
Console.WriteLine($"Error processing log: {ex.Message}");
Console.WriteLine(ex.StackTrace);
}
return true; // Do original
}
/// <summary>
/// Revert prefix change, get bots type back to what it was before changes
/// </summary>
/// <param name="__state">Saved state from prefix patch</param>
/// <param name="___botOwner_0">botOwner_0 property</param>
[PatchPostfix]
private static void PatchPostFix(WildSpawnType __state, BotOwner ___botOwner_0)
{
if (BotIsSptPmc(__state))
{
// Set spt bot bot back to original type
___botOwner_0.Profile.Info.Settings.Role = __state;
}
}
private static bool BotIsSptPmc(WildSpawnType role)
{
return (int)role == AkiBotsPrePatcher.sptBearValue || (int)role == AkiBotsPrePatcher.sptUsecValue;
}
private static string GetCurrentMap()
{
var gameWorld = Singleton<GameWorld>.Instance;
return gameWorld.MainPlayer.Location;
}
private static bool CacheIsStale()
{
TimeSpan cacheAge = DateTime.Now - cacheDate;
return cacheAge.Minutes > 20;
}
private static void ResetCacheDate()
{
cacheDate = DateTime.Now;
}
private static void HydrateCacheWithServerData()
{
// Get weightings for PMCs from server and store in dict
var result = RequestHandler.GetJson($"/singleplayer/settings/bot/getBotBehaviours/");
botTypeCache = JsonConvert.DeserializeObject<Dictionary<WildSpawnType, Dictionary<string, Dictionary<string, int>>>>(result);
Console.WriteLine($"cached: {botTypeCache.Count} bots");
}
private static string WeightedRandom(string[] botTypes, int[] weights)
{
var cumulativeWeights = new int[botTypes.Length];
for (int i = 0; i < weights.Length; i++)
{
cumulativeWeights[i] = weights[i] + (i == 0 ? 0 : cumulativeWeights[i - 1]);
}
var maxCumulativeWeight = cumulativeWeights[cumulativeWeights.Length - 1];
var randomNumber = maxCumulativeWeight * random.NextDouble();
for (var itemIndex = 0; itemIndex < botTypes.Length; itemIndex++)
{
if (cumulativeWeights[itemIndex] >= randomNumber)
{
return botTypes[itemIndex];
}
}
Console.WriteLine("failed to get random bot weighting, returned assault");
return "assault";
}
}
}