0
0
mirror of https://github.com/sp-tarkov/modules.git synced 2025-02-13 07:10:44 -05:00
modules/README.md
2023-07-12 16:11:21 +01:00

48 lines
1.6 KiB
Markdown

# Modules
BepInEx plugins to alter Escape From Tarkov's behaviour
**Project** | **Function**
------------------ | --------------------------------------------
Aki.Build | Build script
Aki.Bundles | External bundle loader
Aki.Common | Common utilities used across projects
Aki.Core | Required patches to start the game
Aki.Custom | SPT-AKI enhancements to EFT
Aki.Debugging | Debug utilities (disabled in release builds)
Aki.Reflection | Reflection utilities used across the project
Aki.SinglePlayer | Simulating online game while offline
## Privacy
SPT is an open source project. Your commit credentials as author of a commit will be visible by anyone. Please make sure you understand this before submitting a PR.
Feel free to use a "fake" username and email on your commits by using the following commands:
```bash
git config --local user.name "USERNAME"
git config --local user.email "USERNAME@SOMETHING.com"
```
## Requirements
- Escape From Tarkov 24696
- BepInEx 5.4.19
- Visual Studio Code
- .NET 6 SDK
## Setup
Copy-paste Live EFT's `EscapeFromTarkov_Data/Managed/` folder to into Modules' `Project/Shared/` folder
## Build (vscode)
1. File > Open Workspace > Modules.code-workspace
2. Terminal > Run Build Task...
3. Copy contents of `/Build` into SPT game folder and overwrite
## Build (VS)
1. Open solution
2. Restore nuget packages
3. Run `dotnet new tool-manifest`
4. Sometimes you need to run `dotnet tool restore`
5. Run `dotnet tool install Cake.Tool`
6. Build solution
7. Copy contents of `/Build` into SPT game folder and overwrite