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When exiting the hideout, the HideoutPlayer class ends up triggering a call in Player that calculates quest counter changes. This causes issues with quests that require not dying The Player class however wraps these calls in a null check on the QuestController, so we can set it to null before ending the hideout session, and restore it afterwards to skip quest counter calculations As Hideout Game end only triggers on start of a new raid, and not when you actually close the hideout, I can't think of any reason that quest counters should trigger in this scenario Resolves: SPT-AKI/Issues#471 Co-authored-by: DrakiaXYZ <565558+TheDgtl@users.noreply.github.com> Reviewed-on: SPT-AKI/Modules#78 Co-authored-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com> Co-committed-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>