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modules/project/Aki.Debugging/BTR/Patches/BTRPathLoadPatch.cs
Arys 879d90b71f Player will receive notifications when purchasing BTR service or when they are blacklisted from the BTR (!63)
Todo:

* Taxi service
* Improve turret aim/firing
  * Switch targets when current target out of line of sight
* Allow certain aspects to be configured from server, for example: price multipliers, wait times at each location, etc.
* Perhaps, a persisting blacklist from the BTR for several raids afterwards
* Further code refactoring

Co-authored-by: Nympfonic <arys.steam@gmail.com>
Reviewed-on: SPT-AKI/Modules#63
Co-authored-by: Arys <arys@noreply.dev.sp-tarkov.com>
Co-committed-by: Arys <arys@noreply.dev.sp-tarkov.com>
2024-01-20 09:20:32 +00:00

36 lines
1.2 KiB
C#

using Aki.Reflection.Patching;
using Comfort.Common;
using EFT;
using HarmonyLib;
using System.Reflection;
namespace Aki.Debugging.BTR.Patches
{
// The BTRManager MapPathsConfiguration loading depends on the game state being set to Starting
// so set it to Starting while the method is running, then reset it afterwards
internal class BTRPathLoadPatch : ModulePatch
{
private static PropertyInfo _statusProperty;
private static GameStatus originalStatus;
protected override MethodBase GetTargetMethod()
{
_statusProperty = AccessTools.Property(typeof(AbstractGame), nameof(AbstractGame.Status));
return AccessTools.Method(typeof(BTRControllerClass), "method_1");
}
[PatchPrefix]
private static void PatchPrefix()
{
originalStatus = Singleton<AbstractGame>.Instance.Status;
_statusProperty.SetValue(Singleton<AbstractGame>.Instance, GameStatus.Starting);
}
[PatchPostfix]
private static void PatchPostfix()
{
_statusProperty.SetValue(Singleton<AbstractGame>.Instance, originalStatus);
}
}
}