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needs merged with: SPT-AKI/Server#258 Shows if mods are loaded in the cool debug message, will show if either server mods or client mods are present. Co-authored-by: Cj <161484149+CJ-SPT@users.noreply.github.com> Reviewed-on: SPT-AKI/Modules#95 Co-authored-by: Cj <cj@noreply.dev.sp-tarkov.com> Co-committed-by: Cj <cj@noreply.dev.sp-tarkov.com>
39 lines
1.3 KiB
C#
39 lines
1.3 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using Aki.Reflection.Patching;
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using Aki.SinglePlayer.Utils.MainMenu;
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using BepInEx.Bootstrap;
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using BepInEx.Logging;
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using EFT;
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using HarmonyLib;
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namespace Aki.SinglePlayer.Patches.MainMenu
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{
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/// <summary>
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/// Prevents loading of non-whitelisted client mods to minimize the amount of false issue reports being made during the public BE phase
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/// </summary>
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public class PreventClientModsPatch : ModulePatch
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{
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protected override MethodBase GetTargetMethod()
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{
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return AccessTools.Method(typeof(TarkovApplication), nameof(TarkovApplication.method_20));
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}
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[PatchPrefix]
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private static void Prefix()
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{
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CheckForNonWhitelistedPlugins(Logger);
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}
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private static void CheckForNonWhitelistedPlugins(ManualLogSource logger)
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{
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if (MenuNotificationManager.disallowedPlugins.Any())
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{
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logger.LogError($"{MenuNotificationManager.release.illegalPluginsLoadedText}\n{string.Join("\n", MenuNotificationManager.disallowedPlugins)}");
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throw new Exception(MenuNotificationManager.release.illegalPluginsExceptionText);
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}
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}
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}
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} |