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modules/project/Aki.Debugging/BTR/Patches/BTRReceiveDamageInfoPatch.cs
Arys e771501cd5 BTR Cover Fire service and roadkill trigger implemented (!62)
Todo:

* Taxi service
* Refinement of BTR turret aim/shooting
  * BTR should switch targets if it has no line of sight to current target
* Blacklist player from entering BTR after antagonising it
  * Perhaps make blacklist persist for 3 raids (apparently on Live?)
* Code refactor because it currently looks like doodoo

Co-authored-by: Nympfonic <arys.steam@gmail.com>
Reviewed-on: SPT-AKI/Modules#62
Co-authored-by: Arys <arys@noreply.dev.sp-tarkov.com>
Co-committed-by: Arys <arys@noreply.dev.sp-tarkov.com>
2024-01-19 08:47:52 +00:00

35 lines
1.0 KiB
C#

using Aki.Reflection.Patching;
using Comfort.Common;
using EFT;
using EFT.Vehicle;
using HarmonyLib;
using System.Reflection;
using BotEventHandler = GClass595;
namespace Aki.Debugging.BTR.Patches
{
/// <summary>
/// Patches an empty method in <see cref="BTRView"/> to handle updating the BTR bot's Neutrals and Enemies lists in response to taking damage.
/// </summary>
internal class BTRReceiveDamageInfoPatch : ModulePatch
{
protected override MethodBase GetTargetMethod()
{
return AccessTools.Method(typeof(BTRView), nameof(BTRView.method_1));
}
[PatchPrefix]
private static void PatchPrefix(DamageInfo damageInfo)
{
var botEventHandler = Singleton<BotEventHandler>.Instance;
if (botEventHandler == null)
{
return;
}
var shotBy = (Player)damageInfo.Player.iPlayer;
botEventHandler.InterruptTraderServiceBtrSupportByBetrayer(shotBy);
}
}
}