mirror of
https://github.com/sp-tarkov/modules.git
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48 lines
1.6 KiB
Markdown
48 lines
1.6 KiB
Markdown
# Modules
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BepInEx plugins to alter Escape From Tarkov's behaviour
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**Project** | **Function**
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------------------ | --------------------------------------------
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Aki.Build | Build script
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Aki.Bundles | External bundle loader
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Aki.Common | Common utilities used across projects
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Aki.Core | Required patches to start the game
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Aki.Custom | SPT-AKI enhancements to EFT
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Aki.Debugging | Debug utilities (disabled in release builds)
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Aki.Reflection | Reflection utilities used across the project
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Aki.SinglePlayer | Simulating online game while offline
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## Privacy
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SPT is an open source project. Your commit credentials as author of a commit will be visible by anyone. Please make sure you understand this before submitting a PR.
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Feel free to use a "fake" username and email on your commits by using the following commands:
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```bash
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git config --local user.name "USERNAME"
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git config --local user.email "USERNAME@SOMETHING.com"
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```
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## Requirements
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- Escape From Tarkov 24696
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- BepInEx 5.4.19
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- Visual Studio Code
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- .NET 6 SDK
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## Setup
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Copy-paste Live EFT's `EscapeFromTarkov_Data/Managed/` folder to into Modules' `Project/Shared/` folder
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## Build (vscode)
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1. File > Open Workspace > Modules.code-workspace
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2. Terminal > Run Build Task...
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3. Copy contents of `/Build` into SPT game folder and overwrite
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## Build (VS)
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1. Open solution
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2. Restore nuget packages
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3. Run `dotnet new tool-manifest`
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4. Sometimes you need to run `dotnet tool restore`
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5. Run `dotnet tool install Cake.Tool`
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6. Build solution
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7. Copy contents of `/Build` into SPT game folder and overwrite
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