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mirror of https://github.com/sp-tarkov/modules.git synced 2025-02-12 20:50:44 -05:00
dwesterwick f235ee21b7 LighthouseProgressionClass Improvements (!159)
* Bug fix for getting negative Lightkeeper rep and disabling your transmitter only when killing Zryachiy, not his followers
* Revised the class to support multiple players having access to the island, not only the main player
* Added support for having multiple Lightkeeper-friendly PMC's on the island (currently requires mod support). Killing one of them while on the island will also result in getting reduced Lightkeeper rep and disabling your transmitter.
* Separated location changes into discrete methods and made them public so mods can call them individually
* Added static property that determines if the main player's transmitter status should open the island for everyone on the map. Also added property indicating if the island has been opened for everyone. This allows mods to override SPT's behavior and not have the island opened to everyone if the main player has access.
* Rewrote the class so that the cyclic `Update()` method is no longer needed

Co-authored-by: chomp <chomp@noreply.dev.sp-tarkov.com>
Reviewed-on: SPT/Modules#159
Co-authored-by: dwesterwick <dwesterwick@yahoo.com>
Co-committed-by: dwesterwick <dwesterwick@yahoo.com>
2024-08-17 07:43:42 +00:00
2023-03-03 18:52:31 +00:00
2023-03-03 18:52:31 +00:00
2024-05-21 19:13:13 +01:00
2024-05-21 19:18:57 +01:00
2024-07-19 13:51:00 +01:00

Modules

BepInEx plugins to alter Escape From Tarkov's behaviour

Project Function
SPT.Build Build script
SPT.Bundles External bundle loader
SPT.Common Common utilities used across projects
SPT.Core Required patches to start the game
SPT.Custom SPT enhancements to EFT
SPT.Debugging Debug utilities (disabled in release builds)
SPT.Reflection Reflection utilities used across the project
SPT.SinglePlayer Simulating online game while offline

Privacy

SPT is an open source project. Your commit credentials as author of a commit will be visible by anyone. Please make sure you understand this before submitting a PR. Feel free to use a "fake" username and email on your commits by using the following commands:

git config --local user.name "USERNAME"
git config --local user.email "USERNAME@SOMETHING.com"

Requirements

  • Escape From Tarkov 30626
  • Visual Studio Code -OR- Visual Studio 2022
  • .NET 6 SDK
  • PowerShell v7
    • Can also be installed via: dotnet tool update --global PowerShell

Project Setup

Copy-paste Live EFT's EscapeFromTarkov_Data/Managed/ folder to into this project's Project/Shared/Managed/ folder

Build (VS Code)

  1. File > Open Workspace > Modules.code-workspace
  2. Terminal > Run Build Task...
  3. Copy contents of /Build into SPT game folder and overwrite

Build (VS 2022)

  1. Open solution
  2. Restore nuget packages
  3. Build solution
  4. Copy contents of /Build into SPT game folder and overwrite

Game Setup

  1. Copy Live EFT files into a separate directory (from now on this will be referred to as the "SPT directory")
  2. Download BepInEx 5.4.23.1 x64 (BepInEx Releases - GitHub)
  3. Extract contents of the BepInEx zip into the root SPT directory
  4. Build Modules, Server and Launcher
  5. Copy the contents of each project's Build folder into the root SPT directory
  6. (Optional, but recommended) Download the BepInEx5 version of ConfigurationManager (ConfigurationManager Releases - GitHub) and extract the contents of the zip into the root SPT directory. The default keybind for opening the menu will be F1
  7. (Optional) Edit the BepInEx config (\BepInEx\config\BepInEx.cfg) and append Debug to the LogLevels setting. Example: LogLevels = Fatal, Error, Warning, Message, Info, Debug
Description
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