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server/project/src/controllers/WeatherController.ts

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import { inject, injectable } from "tsyringe";
import { WeatherGenerator } from "@spt-aki/generators/WeatherGenerator";
import { IWeatherData } from "@spt-aki/models/eft/weather/IWeatherData";
import { ConfigTypes } from "@spt-aki/models/enums/ConfigTypes";
import { IWeatherConfig } from "@spt-aki/models/spt/config/IWeatherConfig";
import { ILogger } from "@spt-aki/models/spt/utils/ILogger";
import { ConfigServer } from "@spt-aki/servers/ConfigServer";
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@injectable()
export class WeatherController
{
protected weatherConfig: IWeatherConfig;
constructor(
@inject("WeatherGenerator") protected weatherGenerator: WeatherGenerator,
@inject("WinstonLogger") protected logger: ILogger,
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@inject("ConfigServer") protected configServer: ConfigServer,
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)
{
this.weatherConfig = this.configServer.getConfig(ConfigTypes.WEATHER);
}
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/** Handle client/weather */
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public generate(): IWeatherData
{
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let result: IWeatherData = { acceleration: 0, time: "", date: "", weather: null, season: 1 }; // defaults, hydrated below
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result = this.weatherGenerator.calculateGameTime(result);
result.weather = this.weatherGenerator.generateWeather();
return result;
}
/**
* Get the current in-raid time (MUST HAVE PLAYER LOGGED INTO CLIENT TO WORK)
* @returns Date object
*/
public getCurrentInRaidTime(): Date
{
return this.weatherGenerator.getInRaidTime();
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}
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}