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server/project/tests/controllers/HealthController.test.ts

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import "reflect-metadata";
import { HealthController } from "@spt/controllers/HealthController";
BunJS Runtime, Updated Build System, and... (#992) This is a big one. 🔥 **Changes:** - Targets next major release (v4.0.0) - Switch runtimes from NodeJS to BunJS (bun.sh) - Typescript library support moved to `ESNext` - Typescript compile option `verbatimModuleSyntax` enabled - Updated all interfaces to be imported explicitly as types - Strict mode enabled - Reduces the number of tsconfig files - Pins all dep packages to specific patch versions - Includes Bun lock file in repo (doesn't cause issues like the package-lock did) - Replaces Gulp with a new Typescript based build system - Adds `core-js` as a workaround for Bun not playing nice with `reflect-metadata` - Removes `pkg` and `swc` (Yay Bun!) - Updated package scripts and entry point system to be more intuitive - Updated VSCode workspace configurations - Updated `.gitignore` to align with updated project structure - Updated Biome configuration to align with updated project structure - `Program.ts` - Removes call to set encoding on the process - `global.d.ts` - Added underscores to build globals to match other global names - `JsonUtil.ts` - Replaced old `fixJson` package with newer `jsonrepair` package - `HashUtil.ts` - Replaced old `buffer-crc32` package with built-in `node:zlib` package - `DatabaseImporter.ts` - Updates database validation object to be flat, where the keys are the relative path to the file - `BunTimer.ts` - Adds an easy to use timer class that's compatible with nanoseconds. **TODO:** - Look into mod loading. I think we use a TS transpiler for mods and I believe that can be removed now. - Bun includes a number of APIs that can be used in place of Node's packages (built-in or otherwise); HTTP server, WebSocket server, File IO, Hashing, File Globing, Testing... Each of these should be utilized where ever possible. - Update in-repo documentation to reference BunJS instead of NodeJS.
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import type { IPmcData } from "@spt/models/eft/common/IPmcData";
import type { IHealthTreatmentRequestData } from "@spt/models/eft/health/IHealthTreatmentRequestData";
import { container } from "tsyringe";
import { afterEach, beforeEach, describe, expect, it, vi } from "vitest";
describe("HealthController", () => {
let healthController: HealthController; // Using "any" to access private/protected methods without type errors.
beforeEach(() => {
healthController = container.resolve<HealthController>("HealthController");
});
afterEach(() => {
vi.restoreAllMocks();
});
describe("healthTreatment", () => {
it("Should Heal Players heavy bleed and heal chest to full hp", () => {
const maxHealth = 100;
const pmcData = {
Health: {
BodyParts: {
Chest: {
Health: {
Current: 50, // Has damage
Maximum: maxHealth,
},
Effects: { HeavyBleeding: { Time: 20 } },
},
},
},
};
const bleedRemovalAndLimbHealRequest = {
Action: "RestoreHealth",
trader: "54cb57776803fa99248b456e", // Therapist
difference: {
BodyParts: {
Chest: {
Health: 23, // > 0 value means it will heal
Effects: ["HeavyBleeding"], // non-null means it will remove effect from player
},
},
},
};
const sessionId = "12345";
// Mock output generation
vi.spyOn((healthController as any).eventOutputHolder, "getOutput").mockReturnValue({
warnings: {},
profileChanges: { 12345: { health: {} } },
});
// Mock payment
vi.spyOn((healthController as any).paymentService, "payMoney").mockReturnValue({
warnings: {},
profileChanges: { 12345: { health: {} } },
});
const result = healthController.healthTreatment(
pmcData as unknown as IPmcData,
bleedRemovalAndLimbHealRequest as IHealthTreatmentRequestData,
sessionId,
);
// Has healed chest to full
expect(result.profileChanges[sessionId].health.BodyParts.Chest.Health.Current).equals(maxHealth);
// Has removed Heavy bleed effect from chest
expect(result.profileChanges[sessionId].health.BodyParts.Chest).not.toHaveProperty("Effects");
});
it("Should Heal Players heavy bleed and leave limb health at existing value", () => {
const maxHealth = 100;
const pmcData = {
Health: {
BodyParts: {
Chest: {
Health: {
Current: 50, // Has damage
Maximum: maxHealth,
},
Effects: { HeavyBleeding: { Time: 20 } },
},
},
},
};
const limbOnlyHealRequest = {
Action: "RestoreHealth",
trader: "54cb57776803fa99248b456e", // Therapist
difference: {
BodyParts: {
Chest: {
Health: 23, // > 0 value means it will heal limb to full
Effects: null, // null means no healing of effects
},
},
},
};
const sessionId = "12345";
// Mock output generation
vi.spyOn((healthController as any).eventOutputHolder, "getOutput").mockReturnValue({
warnings: {},
profileChanges: { 12345: { health: {} } },
});
// Mock payment
vi.spyOn((healthController as any).paymentService, "payMoney").mockReturnValue({
warnings: {},
profileChanges: { 12345: { health: {} } },
});
const result = healthController.healthTreatment(
pmcData as unknown as IPmcData,
limbOnlyHealRequest as IHealthTreatmentRequestData,
sessionId,
);
// Has healed chest to full
expect(result.profileChanges[sessionId].health.BodyParts.Chest.Health.Current).equals(maxHealth);
// Has not removed Heavy bleed effect from chest
expect(result.profileChanges[sessionId].health.BodyParts.Chest).toHaveProperty("Effects");
});
it("Should Heal Players heavy bleed and leave limb health at existing value", () => {
const maxHealth = 100;
const currentHealth = 50;
const pmcData = {
Health: {
BodyParts: {
Chest: {
Health: {
Current: currentHealth, // Has damage
Maximum: maxHealth,
},
Effects: { HeavyBleeding: { Time: 20 } },
},
},
},
};
const limbOnlyHealRequest = {
Action: "RestoreHealth",
trader: "54cb57776803fa99248b456e", // Therapist
difference: {
BodyParts: {
Chest: {
Health: 0, // 0 value means it will not heal and damage
Effects: null, // null means no healing of effects
},
},
},
};
const sessionId = "12345";
// Mock output generation
vi.spyOn((healthController as any).eventOutputHolder, "getOutput").mockReturnValue({
warnings: {},
profileChanges: { 12345: { health: {} } },
});
// Mock payment
vi.spyOn((healthController as any).paymentService, "payMoney").mockReturnValue({
warnings: {},
profileChanges: { 12345: { health: {} } },
});
const result = healthController.healthTreatment(
pmcData as unknown as IPmcData,
limbOnlyHealRequest as IHealthTreatmentRequestData,
sessionId,
);
// Has not healed chest to full
expect(result.profileChanges[sessionId].health.BodyParts.Chest.Health.Current).equals(currentHealth);
// Has not removed Heavy bleed effect from chest
expect(result.profileChanges[sessionId].health.BodyParts.Chest).toHaveProperty("Effects");
});
});
});