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server/project/tests/controllers/HealthController.test.ts
Refringe 0368a230fb
BunJS Runtime, Updated Build System, and... (#992)
This is a big one. 🔥

**Changes:**
- Targets next major release (v4.0.0)
- Switch runtimes from NodeJS to BunJS (bun.sh)
- Typescript library support moved to `ESNext`
- Typescript compile option `verbatimModuleSyntax` enabled
    - Updated all interfaces to be imported explicitly as types
- Strict mode enabled
- Reduces the number of tsconfig files
- Pins all dep packages to specific patch versions
- Includes Bun lock file in repo (doesn't cause issues like the
package-lock did)
- Replaces Gulp with a new Typescript based build system
- Adds `core-js` as a workaround for Bun not playing nice with
`reflect-metadata`
- Removes `pkg` and `swc` (Yay Bun!)
- Updated package scripts and entry point system to be more intuitive
- Updated VSCode workspace configurations
- Updated `.gitignore` to align with updated project structure
- Updated Biome configuration to align with updated project structure
- `Program.ts` - Removes call to set encoding on the process
- `global.d.ts` - Added underscores to build globals to match other
global names
- `JsonUtil.ts` - Replaced old `fixJson` package with newer `jsonrepair`
package
- `HashUtil.ts` - Replaced old `buffer-crc32` package with built-in
`node:zlib` package
- `DatabaseImporter.ts` - Updates database validation object to be flat,
where the keys are the relative path to the file
- `BunTimer.ts` - Adds an easy to use timer class that's compatible with
nanoseconds.

**TODO:**
- Look into mod loading. I think we use a TS transpiler for mods and I
believe that can be removed now.
- Bun includes a number of APIs that can be used in place of Node's
packages (built-in or otherwise); HTTP server, WebSocket server, File
IO, Hashing, File Globing, Testing... Each of these should be utilized
where ever possible.
- Update in-repo documentation to reference BunJS instead of NodeJS.
2024-12-21 22:46:39 +00:00

185 lines
7.1 KiB
TypeScript

import "reflect-metadata";
import { HealthController } from "@spt/controllers/HealthController";
import type { IPmcData } from "@spt/models/eft/common/IPmcData";
import type { IHealthTreatmentRequestData } from "@spt/models/eft/health/IHealthTreatmentRequestData";
import { container } from "tsyringe";
import { afterEach, beforeEach, describe, expect, it, vi } from "vitest";
describe("HealthController", () => {
let healthController: HealthController; // Using "any" to access private/protected methods without type errors.
beforeEach(() => {
healthController = container.resolve<HealthController>("HealthController");
});
afterEach(() => {
vi.restoreAllMocks();
});
describe("healthTreatment", () => {
it("Should Heal Players heavy bleed and heal chest to full hp", () => {
const maxHealth = 100;
const pmcData = {
Health: {
BodyParts: {
Chest: {
Health: {
Current: 50, // Has damage
Maximum: maxHealth,
},
Effects: { HeavyBleeding: { Time: 20 } },
},
},
},
};
const bleedRemovalAndLimbHealRequest = {
Action: "RestoreHealth",
trader: "54cb57776803fa99248b456e", // Therapist
difference: {
BodyParts: {
Chest: {
Health: 23, // > 0 value means it will heal
Effects: ["HeavyBleeding"], // non-null means it will remove effect from player
},
},
},
};
const sessionId = "12345";
// Mock output generation
vi.spyOn((healthController as any).eventOutputHolder, "getOutput").mockReturnValue({
warnings: {},
profileChanges: { 12345: { health: {} } },
});
// Mock payment
vi.spyOn((healthController as any).paymentService, "payMoney").mockReturnValue({
warnings: {},
profileChanges: { 12345: { health: {} } },
});
const result = healthController.healthTreatment(
pmcData as unknown as IPmcData,
bleedRemovalAndLimbHealRequest as IHealthTreatmentRequestData,
sessionId,
);
// Has healed chest to full
expect(result.profileChanges[sessionId].health.BodyParts.Chest.Health.Current).equals(maxHealth);
// Has removed Heavy bleed effect from chest
expect(result.profileChanges[sessionId].health.BodyParts.Chest).not.toHaveProperty("Effects");
});
it("Should Heal Players heavy bleed and leave limb health at existing value", () => {
const maxHealth = 100;
const pmcData = {
Health: {
BodyParts: {
Chest: {
Health: {
Current: 50, // Has damage
Maximum: maxHealth,
},
Effects: { HeavyBleeding: { Time: 20 } },
},
},
},
};
const limbOnlyHealRequest = {
Action: "RestoreHealth",
trader: "54cb57776803fa99248b456e", // Therapist
difference: {
BodyParts: {
Chest: {
Health: 23, // > 0 value means it will heal limb to full
Effects: null, // null means no healing of effects
},
},
},
};
const sessionId = "12345";
// Mock output generation
vi.spyOn((healthController as any).eventOutputHolder, "getOutput").mockReturnValue({
warnings: {},
profileChanges: { 12345: { health: {} } },
});
// Mock payment
vi.spyOn((healthController as any).paymentService, "payMoney").mockReturnValue({
warnings: {},
profileChanges: { 12345: { health: {} } },
});
const result = healthController.healthTreatment(
pmcData as unknown as IPmcData,
limbOnlyHealRequest as IHealthTreatmentRequestData,
sessionId,
);
// Has healed chest to full
expect(result.profileChanges[sessionId].health.BodyParts.Chest.Health.Current).equals(maxHealth);
// Has not removed Heavy bleed effect from chest
expect(result.profileChanges[sessionId].health.BodyParts.Chest).toHaveProperty("Effects");
});
it("Should Heal Players heavy bleed and leave limb health at existing value", () => {
const maxHealth = 100;
const currentHealth = 50;
const pmcData = {
Health: {
BodyParts: {
Chest: {
Health: {
Current: currentHealth, // Has damage
Maximum: maxHealth,
},
Effects: { HeavyBleeding: { Time: 20 } },
},
},
},
};
const limbOnlyHealRequest = {
Action: "RestoreHealth",
trader: "54cb57776803fa99248b456e", // Therapist
difference: {
BodyParts: {
Chest: {
Health: 0, // 0 value means it will not heal and damage
Effects: null, // null means no healing of effects
},
},
},
};
const sessionId = "12345";
// Mock output generation
vi.spyOn((healthController as any).eventOutputHolder, "getOutput").mockReturnValue({
warnings: {},
profileChanges: { 12345: { health: {} } },
});
// Mock payment
vi.spyOn((healthController as any).paymentService, "payMoney").mockReturnValue({
warnings: {},
profileChanges: { 12345: { health: {} } },
});
const result = healthController.healthTreatment(
pmcData as unknown as IPmcData,
limbOnlyHealRequest as IHealthTreatmentRequestData,
sessionId,
);
// Has not healed chest to full
expect(result.profileChanges[sessionId].health.BodyParts.Chest.Health.Current).equals(currentHealth);
// Has not removed Heavy bleed effect from chest
expect(result.profileChanges[sessionId].health.BodyParts.Chest).toHaveProperty("Effects");
});
});
});