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Add comments to ILocationBase, Information extracted using DNSPY on assembly
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@ -12,23 +12,36 @@ export interface ILocationBase {
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Banners: IBanner[];
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BossLocationSpawn: IBossLocationSpawn[];
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BotAssault: number;
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/** Weighting on how likely a bot will be Easy difficulty */
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BotEasy: number;
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/** Weighting on how likely a bot will be Hard difficulty */
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BotHard: number;
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/** Weighting on how likely a bot will be Impossible difficulty */
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BotImpossible: number;
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BotLocationModifier: IBotLocationModifier;
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BotMarksman: number;
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/** Maximum Number of bots that are currently alive/loading/delayed */
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BotMax: number;
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/** Is not used in 33420 */
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BotMaxPlayer: number;
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/** Is not used in 33420 */
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BotMaxTimePlayer: number;
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/** Does not even exist in the client in 33420 */
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BotMaxPvE: number;
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/** Weighting on how likely a bot will be Normal difficulty */
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BotNormal: number;
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/** How many bot slots that need to be open before trying to spawn new bots. */
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BotSpawnCountStep: number;
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/** How often to check if bots are spawn-able. In seconds */
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BotSpawnPeriodCheck: number;
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/** The bot spawn will toggle on and off in intervals of Off(Min/Max) and On(Min/Max) */
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BotSpawnTimeOffMax: number;
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BotSpawnTimeOffMin: number;
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BotSpawnTimeOnMax: number;
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BotSpawnTimeOnMin: number;
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/** How soon bots will be allowed to spawn */
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BotStart: number;
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/** After this long bots will no longer spawn */
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BotStop: number;
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Description: string;
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DisabledForScav: boolean;
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