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Add comments to ILocationBase, (#965)

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Chomp 2024-12-02 14:33:55 +00:00 committed by GitHub
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@ -12,23 +12,36 @@ export interface ILocationBase {
Banners: IBanner[]; Banners: IBanner[];
BossLocationSpawn: IBossLocationSpawn[]; BossLocationSpawn: IBossLocationSpawn[];
BotAssault: number; BotAssault: number;
/** Weighting on how likely a bot will be Easy difficulty */
BotEasy: number; BotEasy: number;
/** Weighting on how likely a bot will be Hard difficulty */
BotHard: number; BotHard: number;
/** Weighting on how likely a bot will be Impossible difficulty */
BotImpossible: number; BotImpossible: number;
BotLocationModifier: IBotLocationModifier; BotLocationModifier: IBotLocationModifier;
BotMarksman: number; BotMarksman: number;
/** Maximum Number of bots that are currently alive/loading/delayed */
BotMax: number; BotMax: number;
/** Is not used in 33420 */
BotMaxPlayer: number; BotMaxPlayer: number;
/** Is not used in 33420 */
BotMaxTimePlayer: number; BotMaxTimePlayer: number;
/** Does not even exist in the client in 33420 */
BotMaxPvE: number; BotMaxPvE: number;
/** Weighting on how likely a bot will be Normal difficulty */
BotNormal: number; BotNormal: number;
/** How many bot slots that need to be open before trying to spawn new bots. */
BotSpawnCountStep: number; BotSpawnCountStep: number;
/** How often to check if bots are spawn-able. In seconds */
BotSpawnPeriodCheck: number; BotSpawnPeriodCheck: number;
/** The bot spawn will toggle on and off in intervals of Off(Min/Max) and On(Min/Max) */
BotSpawnTimeOffMax: number; BotSpawnTimeOffMax: number;
BotSpawnTimeOffMin: number; BotSpawnTimeOffMin: number;
BotSpawnTimeOnMax: number; BotSpawnTimeOnMax: number;
BotSpawnTimeOnMin: number; BotSpawnTimeOnMin: number;
/** How soon bots will be allowed to spawn */
BotStart: number; BotStart: number;
/** After this long bots will no longer spawn */
BotStop: number; BotStop: number;
Description: string; Description: string;
DisabledForScav: boolean; DisabledForScav: boolean;