This is a big one. 🔥
**Changes:**
- Targets next major release (v4.0.0)
- Switch runtimes from NodeJS to BunJS (bun.sh)
- Typescript library support moved to `ESNext`
- Typescript compile option `verbatimModuleSyntax` enabled
- Updated all interfaces to be imported explicitly as types
- Strict mode enabled
- Reduces the number of tsconfig files
- Pins all dep packages to specific patch versions
- Includes Bun lock file in repo (doesn't cause issues like the
package-lock did)
- Replaces Gulp with a new Typescript based build system
- Adds `core-js` as a workaround for Bun not playing nice with
`reflect-metadata`
- Removes `pkg` and `swc` (Yay Bun!)
- Updated package scripts and entry point system to be more intuitive
- Updated VSCode workspace configurations
- Updated `.gitignore` to align with updated project structure
- Updated Biome configuration to align with updated project structure
- `Program.ts` - Removes call to set encoding on the process
- `global.d.ts` - Added underscores to build globals to match other
global names
- `JsonUtil.ts` - Replaced old `fixJson` package with newer `jsonrepair`
package
- `HashUtil.ts` - Replaced old `buffer-crc32` package with built-in
`node:zlib` package
- `DatabaseImporter.ts` - Updates database validation object to be flat,
where the keys are the relative path to the file
- `BunTimer.ts` - Adds an easy to use timer class that's compatible with
nanoseconds.
**TODO:**
- Look into mod loading. I think we use a TS transpiler for mods and I
believe that can be removed now.
- Bun includes a number of APIs that can be used in place of Node's
packages (built-in or otherwise); HTTP server, WebSocket server, File
IO, Hashing, File Globing, Testing... Each of these should be utilized
where ever possible.
- Update in-repo documentation to reference BunJS instead of NodeJS.
This changes the terminal that is used when the VSCode debugger is launched to use the actual built-in terminal, not the debug console terminal (it sucks).
Waffle wrote a PR (#986) that shows a progress bar when the database is
populating. I pulled it into a local branch and made some adjustments.
I've tested this on my end and it's working okay. In the compiled
project, and directly in terminals (that *I have installed*) it looks
great, but in VSCode's built in terminal you can see escape characters
at the beginning of the line:
![image](https://github.com/user-attachments/assets/c547a675-5331-44f3-a44e-940edaba6fe8)
I can't figure out why, or how to get rid of it, but it doesn't really
bother me much.
---------
Co-authored-by: waffle-lord <76401815+waffle-lord@users.noreply.github.com>
Includes updates to Vitest dependencies, a small bug fix, and a
configuration change. All three of which were throwing warnings when the
test suite was ran.
### Dependency Updates:
*
[`project/package.json`](diffhunk://#diff-18e5b8a4dad7b1ed0da6b50ed507b3ab8116e07a8e44abd959a28261878d021fL69-R70):
Updated `@vitest/coverage-istanbul` and `@vitest/ui` to version `^2.1.8`
and added `vitest` dependency.
[[1]](diffhunk://#diff-18e5b8a4dad7b1ed0da6b50ed507b3ab8116e07a8e44abd959a28261878d021fL69-R70)
[[2]](diffhunk://#diff-18e5b8a4dad7b1ed0da6b50ed507b3ab8116e07a8e44abd959a28261878d021fL84-R85)
### Bug Fix:
*
[`project/src/controllers/RepeatableQuestController.ts`](diffhunk://#diff-92e6bd4234ed3c13309eb9bd27437f0933e58dedee51544e9b017b57c2a3c51cL581-R581):
Fixed a bug in the charisma bonus calculation for the `cost.count`
value.
### Configuration Changes:
*
[`project/tests/CustomEnvironment.ts`](diffhunk://#diff-79780538b7a90a5f7befb22838a460f65e3e0bce53d3685f36ed2b74894246a0L9-R9):
Updated the import path for `Environment` from `vitest`.
*
[`project/vitest.config.mts`](diffhunk://#diff-18152746ad4df10b798ca21a09c321bc8ad4adc393ebc6a26016a524203e599cR5-L10):
Added `cacheDir` configuration and renamed the file from
`vitest.config.ts`.
This changes the backup service to log in debug instead of error when the profiles directory can't be found. The profiles directory will not exist on initial run, so this is actually expected to catch until it's created.
Here's a jumping off point for the profile backup feature. Included some
basic configuration options. Currently backup runs on server start-up
(before the profiles are loaded into memory) and on a configurable
interval.
I think it still needs work.
- [x] The folder name dates should be used to detect which old backups
should be removed
- [x] Not sure about the interval implementation...
- [x] Could make the clean method thinner
- [x] Remove VFS; I don't believe it's needed for copy operations
- [x] Save a list of active mods used by the backed up profiles
---------
Co-authored-by: Chomp <27521899+chompDev@users.noreply.github.com>
Co-authored-by: Chomp <dev@dev.sp-tarkov.com>
This commit implements basic friends list functionality including adding, auto accepting, and removing friends. As well as storing the list in the profile and providing the friends list back to the client on login.
This is a one-way implementation, the target profile will not have the source account added to its friends list.
This is primarily useful in combination with the recent favorites fixes, to allow users to inspect favorited weapons on other profiles to "copy" weapon builds between their profiles
Adds a public `randNum` method to the `RandomUtil` class which can be seen as a "superseeded" version of the `randInt` method. It can handle generating random numbers, including both integers or floating-point numbers with support for providing a precision.
Adds a private `getNumberPrecision` method to the `RandomUtil` class which simply counts the number of fractional digits in a number.
Changes `randInt` to log a debug message saying that the ability to pass it a floating-point number is deprecated.