Significant refactoring of globals and entry points. Oh my.
- The global variables previously accessible throughout the codebase
have been restructured as private static properties of the Program
class. Public static getter methods have been added to allow read access
to these properties throughout the codebase.
- Entry points, which were dispersed across multiple files, have been
consolidated and simplified into a static method on the Program class,
making the entry logic easier to follow.
- Removed unnecessary ~~globals~~ Program static properties.
- Adjusted imports and references across the codebase to reflect the new
structure.
Try not to focus on the `gulpfile.mjs` changes, as it won't be around
for much longer. *[winky face]*
Co-authored-by: Chomp <27521899+chompDev@users.noreply.github.com>
- Updates version numbers in `.nvmrc`, `package.json`, and
`Server.code-workspace`
- Updates `@yao-pkg/pkg`, `@yao-pkg/pkg-fetch`, and `@types/node` to
latest
- Updates JSON import to FS read operation in `gulpfile.mjs`
- Updates node build target in `gulpfile.mjs`
Tested with local runs, Windows builds, and Linux builds. Have not
tested a Windows build on Linux, but see no reason it wouldn't work.
*[knocks on wood]*
I feel this is safe to merge.
- Adds support for `tsx`
- Drops support for `ts-node`, `ts-node-dev`, and `tsconfig-paths`
- Changed workspace debug configuration to use `tsx` in watch mode
- Changed `npm run run:debug` command from using gulp to running `tsx`
directly (not in watch mode)
- Changed TypeScript settings for improved module handling
- Changed TypeScript to be a development dependency
Co-authored-by: Chomp <27521899+chompDev@users.noreply.github.com>
This changes the terminal that is used when the VSCode debugger is launched to use the actual built-in terminal, not the debug console terminal (it sucks).
Boogidy, boogidy, boogidy. Let's go racing! 🏎️
Removes the over-complicated and super-slow setup we had with ESLint & Prettier in favour of Biome. The largest change with the formatting is moving from Allman braces to 1TBS braces. Other than that, it's *pretty much* the same. Ah, and that Biome runs formatting and linting on the entire project about x10 faster than the old system ran formatting on one file. Seriously, the guy who came up with that last solution should be fired. :runs:
I've kept all of the formatting and linting commands the same as before, with the main mamma-jamma being: `npm run format`, which applies formatting and linting changes to the entire project.
Formatting-on-save works (quickly!) by (1) ensuring that you're working within the VSC workspace (as you should be), and (2) have the recommended Biome VSC extension installed. The link to the Biome extension is in the README.
This limits our options on code formatting going forward; Biome, like prettier, is very opinionated with very few formatting options available. But I see this as a good thing. I'd rather spend my time arguing about which gun in Tarkov is the best, rather than coding brace styles...
...It's the TOZ, and it always will be. Don't DM me.
Co-authored-by: chomp <chomp@noreply.dev.sp-tarkov.com>
Reviewed-on: SPT/Server#383
Co-authored-by: Refringe <me@refringe.com>
Co-committed-by: Refringe <me@refringe.com>
Rebranded src code and scripts to SPT
Co-authored-by: clodan <clodan@clodan.com>
Reviewed-on: SPT-AKI/Server#345
Co-authored-by: Alex <clodan@noreply.dev.sp-tarkov.com>
Co-committed-by: Alex <clodan@noreply.dev.sp-tarkov.com>
This update now runs Prettier before ESLint (with the Stylistic plugin) for code formatting. This takes care of a lot of the edge cases that ESLint doesn't touch by itself. Also adds the `eslint-plugin-unused-imports` ESLint plugin to remove unused imports and the `eslint-plugin-switch-allman` ESLint plugin to enforce Allman braces on case declarations.
The VSCode format-on-save function now requires two additional extentions to be installed: Prettier and Format Code Action. Links can be found in the README and in the recommended extentions section of VSCode when the workspace is open.
Co-authored-by: chomp <chomp@noreply.dev.sp-tarkov.com>
Reviewed-on: SPT-AKI/Server#336
Co-authored-by: Refringe <me@refringe.com>
Co-committed-by: Refringe <me@refringe.com>
The built-in ESLint import settings will lint the imports, but not fix them, as that's concidered stylistic. The ESLint Stylistic package doesn't currently support sorting. We have to use the ESLint Import plugin to force import sorting. This Import plugin doesn't yet support the new ESLint flat-configuration file format so we've had to convert back to the old no-flat format.
- Drops DPrint
- Drops Biome
- Adds ESList Stylistic
- Updates ESLint config to new FlatConfig format
- Removed the `dprint.dprint` and `biomejs.biome` VSC extentions from the recommendations list
- Updates README to reflect all the above changes
TODO: Import sorting & minor fixes after `npm run lint:fix`.
Curse you, Alex!
- Updates the Server project README to include additional information about installation, development, and contribuation guidelines.
- Moves the feature list to a dedicated FEATURE.md file (linked from the README.md).
- Reviewed the FEATURES.md file to clean it up a little bit.
Reviewed-on: SPT-AKI/Server#306
Co-authored-by: Refringe <me@refringe.com>
Co-committed-by: Refringe <me@refringe.com>
These are the basic config changes that enable auto-formatting. This is being run directly within this branch to prevent a plethora of merge conflicts when `fix/linting-errors` is merged into this branch.