0
0
mirror of https://github.com/sp-tarkov/server.git synced 2025-02-13 09:30:45 -05:00

35 Commits

Author SHA1 Message Date
Chomp
a22032abe2 Made use of RagfairOfferHelper.offerIsFromTrader() 2024-12-22 19:57:26 +00:00
Dev
ab1422bc40 Updated interfaces to follow correct naming convention
Removed some interface duplication
2024-09-24 12:47:29 +01:00
Dev
7be6b47e23 Fixed various Biome issues 2024-07-23 17:30:20 +01:00
5740774a46
Apply Biome Formatting
This is the result of running `npm run format` which applies the Biome formatting rules. Rejoice!
2024-07-23 11:12:53 -04:00
ed8dbbd195 Adds Biome - Removes ESLint & Prettier (!383)
Boogidy, boogidy, boogidy. Let's go racing! 🏎️

Removes the over-complicated and super-slow setup we had with ESLint & Prettier in favour of Biome. The largest change with the formatting is moving from Allman braces to 1TBS braces. Other than that, it's *pretty much* the same. Ah, and that Biome runs formatting and linting on the entire project about x10 faster than the old system ran formatting on one file. Seriously, the guy who came up with that last solution should be fired. :runs:

I've kept all of the formatting and linting commands the same as before, with the main mamma-jamma being: `npm run format`, which applies formatting and linting changes to the entire project.

Formatting-on-save works (quickly!) by (1) ensuring that you're working within the VSC workspace (as you should be), and (2) have the recommended Biome VSC extension installed. The link to the Biome extension is in the README.

This limits our options on code formatting going forward; Biome, like prettier, is very opinionated with very few formatting options available. But I see this as a good thing. I'd rather spend my time arguing about which gun in Tarkov is the best, rather than coding brace styles...

...It's the TOZ, and it always will be. Don't DM me.

Co-authored-by: chomp <chomp@noreply.dev.sp-tarkov.com>
Reviewed-on: SPT/Server#383
Co-authored-by: Refringe <me@refringe.com>
Co-committed-by: Refringe <me@refringe.com>
2024-07-22 21:15:57 +00:00
Dev
8e17673d0d Fixed bad injection caps 2024-07-21 20:39:47 +01:00
Dev
cd803c8e8b Refactored new offer checking code 2024-07-21 16:16:57 +01:00
f555c24709 Complete issues #667 (Possible issue with flea buying) (!382)
Now when a profile create a new offer and another profile buy it, it can work correctly(For example profile A create a offer and profile B buy this offer, now A will receive money from profile B)
and set RagfairOfferHelper.completeOffer to public because TradeHelper now use it to resolve trade between 2 profiles on ragfair

Reviewed-on: SPT/Server#382
Co-authored-by: HiddenCirno <2301697863@qq.com>
Co-committed-by: HiddenCirno <2301697863@qq.com>
2024-07-21 15:05:48 +00:00
Dev
8c05345b85 Replaced various magic strings with enum values
Added `itemHelper.getItemFromPool()`
2024-06-13 10:53:07 +01:00
8727f6150e primery-dependencies (!355)
Co-authored-by: clodan <clodan@clodan.com>
Reviewed-on: SPT/Server#355
Co-authored-by: Alex <clodan@noreply.dev.sp-tarkov.com>
Co-committed-by: Alex <clodan@noreply.dev.sp-tarkov.com>
2024-05-28 14:04:20 +00:00
Dev
7cdac4e38b Added getTrader() and utilise inside various classes 2024-05-28 14:13:44 +01:00
Dev
fdb7a2b7d8 Updated various classes to use DatabaseService instead of DatabaseServer 2024-05-28 13:59:19 +01:00
d13e86ba46 Rebranding to SPT (!345)
Rebranded src code and scripts to SPT

Co-authored-by: clodan <clodan@clodan.com>
Reviewed-on: SPT-AKI/Server#345
Co-authored-by: Alex <clodan@noreply.dev.sp-tarkov.com>
Co-committed-by: Alex <clodan@noreply.dev.sp-tarkov.com>
2024-05-21 17:59:04 +00:00
cb169a18b9
Project Code Format
Ran the `npm run format` command to bring the entire project in-line with the formatting rules.
2024-05-17 15:32:41 -04:00
f8d1227dfd Introduced a new ICloner interface with 3 implementations, one of them being a recursive cloner which is faster and more efficient than its counterparts by more than 50% (!328)
Co-authored-by: clodan <clodan@clodan.com>
Co-authored-by: Dev <dev@dev.sp-tarkov.com>
Co-authored-by: chomp <chomp@noreply.dev.sp-tarkov.com>
Reviewed-on: SPT-AKI/Server#328
Co-authored-by: Alex <clodan@noreply.dev.sp-tarkov.com>
Co-committed-by: Alex <clodan@noreply.dev.sp-tarkov.com>
2024-05-13 17:58:17 +00:00
50c7a26a58
ESLint Pass
This is the first pass of ESLint on the codebase.

ESLint formatting is less strict when it comes to line-length and line-breaks then dprint/biome, so if you see formatting that you don't like... fix it! It shouldn't require a configuration change.

- This should merge clean into master (when the time comes).
- This will not merge clean into `3.9.0-DEV`, but the conflicts aren't that bad.
2024-05-07 23:57:08 -04:00
2df185bbbe
Style Lint Run
`npm run style:fix`
2024-02-08 16:00:08 -05:00
bc8e98dadc Fix the server sell all price not matching the client displayed value (!216)
Resolved by having the client send the sell price instead of trying to calculate it on the server. Same route, just with an extra parameter passed in

Removed unnecessary value calculation code, and renamed method to match new behaviour

Co-authored-by: DrakiaXYZ <565558+TheDgtl@users.noreply.github.com>
Reviewed-on: SPT-AKI/Server#216
Co-authored-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
Co-committed-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
2024-02-08 09:10:06 +00:00
Dev
ddac44f79d Divide roubles calculated inside calculateCostOfScavInventoryAndMailMoneyToPlayer() by half 2024-02-06 10:33:59 +00:00
Dev
9fa0bf53e5 Rework sell all scav gear button to send money as mail 2024-02-04 19:27:35 +00:00
90492f3aa2
Formatting
Have you been using the recommended VSCode extensions? ;)
2024-02-02 15:00:21 -05:00
Dev
15be241dbf FIx premature exiting of loop 2024-01-16 19:00:21 +00:00
Dev
0166e30dd1 Reduce instances of IItemEventRouterResponse being passed into a function and then returned, its an object and passed by ref, no need to return it
Reduce instances of `IItemEventRouterResponse` being reassigned in a function

Rename `getMoney` to `giveProfileMoney`
2024-01-16 12:21:42 +00:00
Dev
818bb7e37a Refactored flea purchase code 2024-01-16 11:47:40 +00:00
Dev
825db77b1f Move trader purchases over to new system
Fix callback errors not being propigated into client error message
FIx incorrect offer id being passed into `buyItem`
Update callbacks to accept a `buyCount` parameter - solves trader purchase limits being exeeded prematurely
Exit addItemToStash early if warning/error found in output
2024-01-15 14:25:17 +00:00
Dev
8b03faca89 Fix ragfair offers not saving upd properties
Create replacement for `addItem()`, only used for ragfair purchases currently - goal is to fully remove `addItem()`

Dont show warning when generating armor without a default plate on fence
2024-01-14 10:09:43 +00:00
Dev
507e8eeaa7 Improve comments 2024-01-08 11:35:20 +00:00
Dev
c394cd6c6c Ensure all classes are exported consistently 2023-12-15 14:43:05 +00:00
Dev
48de3139ae Fix bug where setting ragfairconfig.purchasesAreFoundInRaid to true would make trader purchases on flea Found in raid 2023-12-03 12:06:52 +00:00
4ac12ef70a Formatting/Linting Changes (!168)
These are the formatting & linting configuration changes from the `3.8.0` branch and the changes that they make to the overall project.

The majority of these changes are from running two commands:

`npm run lint:fix`
`npm run style:fix`

This has already been run on the `3.8.0` branch and this PR should make `master` play nicer when it comes to merges going forward.

There are now four VSCode plugins recommended for server development. They've been added to the workspace file and a user should get a UI notification when the workspace is opened if they're not installed.

The four plugins are:
https://marketplace.visualstudio.com/items?itemName=EditorConfig.EditorConfig
https://marketplace.visualstudio.com/items?itemName=dprint.dprint
https://marketplace.visualstudio.com/items?itemName=dbaeumer.vscode-eslint
https://marketplace.visualstudio.com/items?itemName=biomejs.biome

Once installed they should just work within the workspace.

Also, be sure to `npm i` to get the new dprint application.

Co-authored-by: Refringe <brownelltyler@gmail.com>
Reviewed-on: SPT-AKI/Server#168
2023-11-16 21:42:06 +00:00
418d9f2a8f Import path alias on the whole project (!157)
- Ability to use @spt-aki path alias on the whole project.
- Swapped all imports from relative paths, for imports using the path alias.

Reviewed-on: SPT-AKI/Server#157
Co-authored-by: TheSparta <thesparta@noreply.dev.sp-tarkov.com>
Co-committed-by: TheSparta <thesparta@noreply.dev.sp-tarkov.com>
2023-10-19 17:21:17 +00:00
0b67a9a0e9 0.13.5.0 (!147)
Co-authored-by: Dev <dev@dev.sp-tarkov.com>
Co-authored-by: Terkoiz <terkoiz@noreply.dev.sp-tarkov.com>
Co-authored-by: TheSparta <thesparta@noreply.dev.sp-tarkov.com>
Co-authored-by: Refringe <refringe@noreply.dev.sp-tarkov.com>
Co-authored-by: Kaeno <e>
Reviewed-on: SPT-AKI/Server#147
2023-10-10 11:03:20 +00:00
c1a4c544bc Add JSONC support to server configs + use by modders (!112)
Replaced calls (where possible) to JSON.parse/stringify with use of `jsonUtil` functions
`VFS.ts` was tricky, it can't be updated as it'd create a circular dependency

Also add json5 to package.json for modders to have access to

Co-authored-by: Dev <dev@dev.sp-tarkov.com>
Reviewed-on: SPT-AKI/Server#112
2023-08-09 10:49:45 +00:00
Dev
295ed59739 Additional code comments 2023-07-15 14:49:25 +01:00
Dev
e1310d74ca Add Repo 2023-03-03 15:23:46 +00:00