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server/project/src/helpers/BotDifficultyHelper.ts
Dev ab1422bc40 Updated interfaces to follow correct naming convention
Removed some interface duplication
2024-09-24 12:47:29 +01:00

105 lines
4.4 KiB
TypeScript

import { BotHelper } from "@spt/helpers/BotHelper";
import { IDifficultyCategories } from "@spt/models/eft/common/tables/IBotType";
import { ConfigTypes } from "@spt/models/enums/ConfigTypes";
import { IBots } from "@spt/models/spt/bots/IBots";
import { IPmcConfig } from "@spt/models/spt/config/IPmcConfig";
import { ILogger } from "@spt/models/spt/utils/ILogger";
import { ConfigServer } from "@spt/servers/ConfigServer";
import { DatabaseService } from "@spt/services/DatabaseService";
import { LocalisationService } from "@spt/services/LocalisationService";
import { RandomUtil } from "@spt/utils/RandomUtil";
import { ICloner } from "@spt/utils/cloners/ICloner";
import { inject, injectable } from "tsyringe";
@injectable()
export class BotDifficultyHelper {
protected pmcConfig: IPmcConfig;
constructor(
@inject("PrimaryLogger") protected logger: ILogger,
@inject("DatabaseService") protected databaseService: DatabaseService,
@inject("RandomUtil") protected randomUtil: RandomUtil,
@inject("LocalisationService") protected localisationService: LocalisationService,
@inject("BotHelper") protected botHelper: BotHelper,
@inject("ConfigServer") protected configServer: ConfigServer,
@inject("PrimaryCloner") protected cloner: ICloner,
) {
this.pmcConfig = this.configServer.getConfig(ConfigTypes.PMC);
}
/**
* Get difficulty settings for desired bot type, if not found use assault bot types
* @param type bot type to retrieve difficulty of
* @param difficulty difficulty to get settings for (easy/normal etc)
* @param botDb bots from database
* @returns Difficulty object
*/
public getBotDifficultySettings(type: string, difficulty: string, botDb: IBots): IDifficultyCategories {
const desiredType = type.toLowerCase();
const bot = botDb.types[desiredType];
if (!bot) {
// No bot found, get fallback difficulty values
this.logger.warning(this.localisationService.getText("bot-unable_to_get_bot_fallback_to_assault", type));
botDb.types[desiredType] = this.cloner.clone(botDb.types.assault);
}
// Get settings from raw bot json template file
const difficultySettings = this.botHelper.getBotTemplate(desiredType).difficulty[difficulty];
if (!difficultySettings) {
// No bot settings found, use 'assault' bot difficulty instead
this.logger.warning(
this.localisationService.getText("bot-unable_to_get_bot_difficulty_fallback_to_assault", {
botType: desiredType,
difficulty: difficulty,
}),
);
botDb.types[desiredType].difficulty[difficulty] = this.cloner.clone(
botDb.types.assault.difficulty[difficulty],
);
}
return this.cloner.clone(difficultySettings);
}
/**
* Get difficulty settings for a PMC
* @param type "usec" / "bear"
* @param difficulty what difficulty to retrieve
* @returns Difficulty object
*/
protected getDifficultySettings(type: string, difficulty: string): IDifficultyCategories {
let difficultySetting =
this.pmcConfig.difficulty.toLowerCase() === "asonline"
? difficulty
: this.pmcConfig.difficulty.toLowerCase();
difficultySetting = this.convertBotDifficultyDropdownToBotDifficulty(difficultySetting);
return this.cloner.clone(this.databaseService.getBots().types[type].difficulty[difficultySetting]);
}
/**
* Translate chosen value from pre-raid difficulty dropdown into bot difficulty value
* @param dropDownDifficulty Dropdown difficulty value to convert
* @returns bot difficulty
*/
public convertBotDifficultyDropdownToBotDifficulty(dropDownDifficulty: string): string {
switch (dropDownDifficulty.toLowerCase()) {
case "medium":
return "normal";
case "random":
return this.chooseRandomDifficulty();
default:
return dropDownDifficulty.toLowerCase();
}
}
/**
* Choose a random difficulty from - easy/normal/hard/impossible
* @returns random difficulty
*/
public chooseRandomDifficulty(): string {
return this.randomUtil.getArrayValue(["easy", "normal", "hard", "impossible"]);
}
}