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server/project/src/callbacks/InraidCallbacks.ts
Refringe 0368a230fb
BunJS Runtime, Updated Build System, and... (#992)
This is a big one. 🔥

**Changes:**
- Targets next major release (v4.0.0)
- Switch runtimes from NodeJS to BunJS (bun.sh)
- Typescript library support moved to `ESNext`
- Typescript compile option `verbatimModuleSyntax` enabled
    - Updated all interfaces to be imported explicitly as types
- Strict mode enabled
- Reduces the number of tsconfig files
- Pins all dep packages to specific patch versions
- Includes Bun lock file in repo (doesn't cause issues like the
package-lock did)
- Replaces Gulp with a new Typescript based build system
- Adds `core-js` as a workaround for Bun not playing nice with
`reflect-metadata`
- Removes `pkg` and `swc` (Yay Bun!)
- Updated package scripts and entry point system to be more intuitive
- Updated VSCode workspace configurations
- Updated `.gitignore` to align with updated project structure
- Updated Biome configuration to align with updated project structure
- `Program.ts` - Removes call to set encoding on the process
- `global.d.ts` - Added underscores to build globals to match other
global names
- `JsonUtil.ts` - Replaced old `fixJson` package with newer `jsonrepair`
package
- `HashUtil.ts` - Replaced old `buffer-crc32` package with built-in
`node:zlib` package
- `DatabaseImporter.ts` - Updates database validation object to be flat,
where the keys are the relative path to the file
- `BunTimer.ts` - Adds an easy to use timer class that's compatible with
nanoseconds.

**TODO:**
- Look into mod loading. I think we use a TS transpiler for mods and I
believe that can be removed now.
- Bun includes a number of APIs that can be used in place of Node's
packages (built-in or otherwise); HTTP server, WebSocket server, File
IO, Hashing, File Globing, Testing... Each of these should be utilized
where ever possible.
- Update in-repo documentation to reference BunJS instead of NodeJS.
2024-12-21 22:46:39 +00:00

60 lines
2.3 KiB
TypeScript

import type { InraidController } from "@spt/controllers/InraidController";
import type { IEmptyRequestData } from "@spt/models/eft/common/IEmptyRequestData";
import type { INullResponseData } from "@spt/models/eft/httpResponse/INullResponseData";
import type { IRegisterPlayerRequestData } from "@spt/models/eft/inRaid/IRegisterPlayerRequestData";
import type { IScavSaveRequestData } from "@spt/models/eft/inRaid/IScavSaveRequestData";
import { HttpResponseUtil } from "@spt/utils/HttpResponseUtil";
import { inject, injectable } from "tsyringe";
/**
* Handle client requests
*/
@injectable()
export class InraidCallbacks {
constructor(
@inject("InraidController") protected inraidController: InraidController,
@inject("HttpResponseUtil") protected httpResponse: HttpResponseUtil,
) {}
/**
* Handle client/location/getLocalloot
* Store active map in profile + applicationContext
* @param url
* @param info register player request
* @param sessionID Session id
* @returns Null http response
*/
public registerPlayer(url: string, info: IRegisterPlayerRequestData, sessionID: string): INullResponseData {
this.inraidController.addPlayer(sessionID, info);
return this.httpResponse.nullResponse();
}
/**
* Handle raid/profile/scavsave
* @param url
* @param info Save progress request
* @param sessionID Session id
* @returns Null http response
*/
public saveProgress(url: string, info: IScavSaveRequestData, sessionID: string): INullResponseData {
this.inraidController.savePostRaidProfileForScav(info, sessionID);
return this.httpResponse.nullResponse();
}
/**
* Handle singleplayer/settings/raid/menu
* @returns JSON as string
*/
public getRaidMenuSettings(): string {
return this.httpResponse.noBody(this.inraidController.getInraidConfig().raidMenuSettings);
}
public getTraitorScavHostileChance(url: string, info: IEmptyRequestData, sessionId: string): string {
return this.httpResponse.noBody(this.inraidController.getTraitorScavHostileChance(url, sessionId));
}
public getBossConvertSettings(url: string, info: IEmptyRequestData, sessionId: string): string {
return this.httpResponse.noBody(this.inraidController.getBossConvertSettings(url, sessionId));
}
}