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mirror of https://github.com/sp-tarkov/server.git synced 2025-02-13 09:50:43 -05:00

26 Commits

Author SHA1 Message Date
0368a230fb
BunJS Runtime, Updated Build System, and... (#992)
This is a big one. 🔥

**Changes:**
- Targets next major release (v4.0.0)
- Switch runtimes from NodeJS to BunJS (bun.sh)
- Typescript library support moved to `ESNext`
- Typescript compile option `verbatimModuleSyntax` enabled
    - Updated all interfaces to be imported explicitly as types
- Strict mode enabled
- Reduces the number of tsconfig files
- Pins all dep packages to specific patch versions
- Includes Bun lock file in repo (doesn't cause issues like the
package-lock did)
- Replaces Gulp with a new Typescript based build system
- Adds `core-js` as a workaround for Bun not playing nice with
`reflect-metadata`
- Removes `pkg` and `swc` (Yay Bun!)
- Updated package scripts and entry point system to be more intuitive
- Updated VSCode workspace configurations
- Updated `.gitignore` to align with updated project structure
- Updated Biome configuration to align with updated project structure
- `Program.ts` - Removes call to set encoding on the process
- `global.d.ts` - Added underscores to build globals to match other
global names
- `JsonUtil.ts` - Replaced old `fixJson` package with newer `jsonrepair`
package
- `HashUtil.ts` - Replaced old `buffer-crc32` package with built-in
`node:zlib` package
- `DatabaseImporter.ts` - Updates database validation object to be flat,
where the keys are the relative path to the file
- `BunTimer.ts` - Adds an easy to use timer class that's compatible with
nanoseconds.

**TODO:**
- Look into mod loading. I think we use a TS transpiler for mods and I
believe that can be removed now.
- Bun includes a number of APIs that can be used in place of Node's
packages (built-in or otherwise); HTTP server, WebSocket server, File
IO, Hashing, File Globing, Testing... Each of these should be utilized
where ever possible.
- Update in-repo documentation to reference BunJS instead of NodeJS.
2024-12-21 22:46:39 +00:00
Dev
640460dad4 Fixed scav exfiltration from location failing due to client profile data being in different format 2024-11-03 19:55:37 +00:00
Dev
3d1aa5e4fc Removed unused singleplayer/settings/raid/endstate endpoint 2024-08-23 10:19:23 +01:00
5740774a46
Apply Biome Formatting
This is the result of running `npm run format` which applies the Biome formatting rules. Rejoice!
2024-07-23 11:12:53 -04:00
CWX
4eeedc4257 Removed unused code and repurposed save endpoint for scav profile saving 2024-07-12 16:29:21 +01:00
Dev
121387aa69 Deleted unused endpoints + code 2024-07-09 14:51:57 +01:00
Dev
1c601cc33e Removed unused endpoint + related service 2024-07-09 14:22:01 +01:00
Dev
872212f651 Removed unused endpoint + config 2024-07-08 15:15:48 +01:00
Dev
31ba17a327 Added handling of BTR item delivery 2024-07-05 19:02:02 +01:00
Dev
ed152caa1e Merge branch 'master' of https://dev.sp-tarkov.com/SPT/Server into 310-dev 2024-07-05 17:48:58 +01:00
4b2f42a406 Add routes for Modules to get Bosses that are allowed to be converted (!368)
Reviewed-on: SPT/Server#368
2024-07-05 16:46:51 +00:00
Dev
7e64a4be66 Further improvements to post-raid event handling 2024-07-05 13:32:46 +01:00
d13e86ba46 Rebranding to SPT (!345)
Rebranded src code and scripts to SPT

Co-authored-by: clodan <clodan@clodan.com>
Reviewed-on: SPT-AKI/Server#345
Co-authored-by: Alex <clodan@noreply.dev.sp-tarkov.com>
Co-committed-by: Alex <clodan@noreply.dev.sp-tarkov.com>
2024-05-21 17:59:04 +00:00
50c7a26a58
ESLint Pass
This is the first pass of ESLint on the codebase.

ESLint formatting is less strict when it comes to line-length and line-breaks then dprint/biome, so if you see formatting that you don't like... fix it! It shouldn't require a configuration change.

- This should merge clean into master (when the time comes).
- This will not merge clean into `3.9.0-DEV`, but the conflicts aren't that bad.
2024-05-07 23:57:08 -04:00
Dev
18b28a6d0b
Remove unused /singleplayer/settings/weapon/durability endpoint 2024-04-06 11:23:57 -04:00
d5517d7fdf Remove server calculation of scav rep post raid changes. awaiting Client Calculations 2024-03-21 15:21:02 +00:00
Dev
04aad787d3 Store the fence rep diff after a raid has concluded, add endpoint to allow retreval of this value 2024-03-21 12:23:03 +00:00
Kaeno
9d96f97b55 Add maxPatrolValue route for module to pull data from. Added sandboxMaxPatrolvalue to location.json. linting on location.json 2024-02-16 16:17:55 +00:00
Dev
ff1e80e302 Add endpoint to configure trailtor scavs 2024-02-11 10:32:13 +00:00
90492f3aa2
Formatting
Have you been using the recommended VSCode extensions? ;)
2024-02-02 15:00:21 -05:00
Dev
399bbb2e3b Add framework for BTR config 2024-01-20 18:47:57 +00:00
3401b4094e Initial commit of trader services structure (!187)
- Only contains BTR taxi and delivery services
- Super basic implementation, client doesn't seem to need anything except the service type for these
- Includes handling of the BTR Item Delivery service

Basic implementation can be merged and expanded on later, doesn't break anything by existing (Hopefully)

I've opted to add the routes to the `InRaid` controller/Callbacks, because it is a route only accessed within the raid. Seemed like it would be the best place for it

Co-authored-by: DrakiaXYZ <565558+TheDgtl@users.noreply.github.com>
Reviewed-on: SPT-AKI/Server#187
Co-authored-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
Co-committed-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
2024-01-08 08:51:46 +00:00
622949cd83
Auto-formatting Sweep 2023-11-15 21:12:40 -05:00
418d9f2a8f Import path alias on the whole project (!157)
- Ability to use @spt-aki path alias on the whole project.
- Swapped all imports from relative paths, for imports using the path alias.

Reviewed-on: SPT-AKI/Server#157
Co-authored-by: TheSparta <thesparta@noreply.dev.sp-tarkov.com>
Co-committed-by: TheSparta <thesparta@noreply.dev.sp-tarkov.com>
2023-10-19 17:21:17 +00:00
Dev
295ed59739 Additional code comments 2023-07-15 14:49:25 +01:00
Dev
e1310d74ca Add Repo 2023-03-03 15:23:46 +00:00