55 Commits

Author SHA1 Message Date
DrakiaXYZ
90e0c2c4b9 Resolve missing static forced containers/weapons when using loot dumps from multiple versions
Instead of only using the static forced containers from the first dump, merge all static forced containers so we can utilize dumps from multiple versions
2024-11-04 20:41:05 -08:00
0719a7bfdd
Resolves ArgumentException when processing 0.15.5 loot
Resolves the following exception:

System.ArgumentException: .NET number values such as positive and negative infinity cannot be written as valid JSON. To make it work when using 'JsonSerializer', consider specifying 'JsonNumberHandling.AllowNamedFloatingPointLiterals'
2024-10-31 22:42:26 -04:00
f6f2acd842
Updated Unknown Key Static Container ID 2024-09-16 11:21:44 -04:00
1821756680
Forced Static Loot Update
- Updates streets 'backup hideout key' container ID.
- Adds sandbox_high to the forced static loot config with the same static spawns as sandbox.
2024-09-10 10:52:30 -04:00
235249599e
Updates Sandbox-Scav-Near-Exit Container ID in Static Loot 2024-09-08 20:39:51 -04:00
c011c2dc58
Updates Unknown Key Container ID in Static Loot 2024-09-08 15:26:26 -04:00
a320d24ee4
Changes for 3.10 (32160)
- Updates the Model/Input classes to match the new export JSON structure
- Updates references to model structure
- Updates SevenZipSharp package
- Adds a few null checks
2024-08-22 15:33:27 -04:00
f55ab3cdc0
Merge branch 'PerMapStaticLoot' 3.9 2024-08-22 14:33:48 -04:00
Dev
a68a251901 Altered Upd.StackObjectsCount type to object as BSGs data returns an int 99% of the time and string 1% of the time 2024-06-11 15:12:50 +01:00
Dev
8faea6353b Added additional forced loose items to maps 2024-06-11 13:26:22 +01:00
Dev
3120ab8f91 Removed unnecessary else 2024-05-30 16:07:12 +01:00
Dev
a8b2cb8f31 Fixed tool logging an error when it had reached the map count limit 2024-05-30 16:03:33 +01:00
Dev
4d8b19a83f Fixed issue with forced static loot items not being included 2024-05-20 19:06:54 +01:00
Dev
c032d65497 Moved quest key to new container 2024-05-20 17:42:55 +01:00
Dev
82059d1d13 Migrate static ammo values to be per-map 2024-04-22 22:29:06 +01:00
Dev
f3c904e1d5 Fix sandbox_high not registering properly - Change processor to use map id instead of name 2024-04-22 22:17:04 +01:00
Dev
87ff9ecb0c Migrate static container output into each locations sub folder 2024-04-22 21:23:57 +01:00
Dev
949a066519 Fix conversion error when input was an int 2024-04-22 21:21:03 +01:00
Dev
f7d8f829d4 use correct map name 2024-04-22 21:05:26 +01:00
Dev
8834775186 First attempt at splitting static loot per map, static ammo is disabled for now 2024-04-22 21:01:02 +01:00
Dev
892c7c548e Add new sandbox map 2024-04-22 20:59:48 +01:00
Dev
8a541316d4 Cleanup of var names 2024-04-22 19:09:20 +01:00
Dev
7002b60e02 Pass Map list into CreateStaticLootDistribution 2024-04-22 19:08:40 +01:00
Dev
e1de79f0be Cleanup of variable names and extracted some methods to help with readability 2024-04-19 16:08:54 +01:00
6e4c7abf73 dump-processor-cleanup (#6)
Co-authored-by: Alex <alex@dm-me-for-questions.com>
Reviewed-on: SPT-AKI/LootDumpProcessor#6
2024-04-16 18:29:40 +00:00
Dev
7a432940dc update quest item container id 2024-03-01 16:32:48 +00:00
Dev
f95664961d Force green flare to GZ map 2024-01-19 13:59:00 +00:00
Dev
e940df4948 Update .net version to 8 2024-01-17 17:04:43 +00:00
CWX
5cf88f7884 Merge pull request 'Added code to check for odd cases in dumps where way more than average would be included for mean and std calculation' (#5) from calculate-odd-dumps into master
Reviewed-on: SPT-AKI/LootDumpProcessor#5
2024-01-17 00:47:10 +00:00
clodan
ccb71fd0aa Added code to check for odd cases in dumps where way more than average would be included for mean and std calculation 2024-01-17 00:45:38 +00:00
Dev
13f06d01e6 removed 64e74a44c2b4f829615ec334 from forced_loose 2024-01-02 10:18:16 +00:00
Dev
fe28577c12 Add quest item 2024-01-01 10:45:37 +00:00
Dev
f931cf38c9 Add various quest items 2024-01-01 10:28:41 +00:00
Dev
c66d151536 Add new Sandbox map 2023-12-28 13:04:15 +00:00
Kaeno
ae7dd7f85d added Lootable_00063 to the container ignore list 2023-09-19 12:18:05 +01:00
Kaeno
6fb5ef2b9c Made forcedloot only get picked if array has only 1 item. 2023-09-19 11:58:04 +01:00
Kaeno
31af623d17 Moved Quest items to their correct locations. 2023-09-09 02:46:01 +01:00
Dev
802709873b Clean up ignore code 2023-09-08 15:38:10 +01:00
Dev
fbe5af24ee Add container ignore system 2023-09-08 15:35:19 +01:00
fa68bd7635 Update forced loot items (#4)
Co-authored-by: Dev <dev@dev.sp-tarkov.com>
Reviewed-on: SPT-AKI/LootDumpProcessor#4
2023-09-08 14:15:36 +00:00
eb30f2fa2e Merge pull request 'Fixed missing server items from old quests' (#2) from missing-server-items into master
Reviewed-on: SPT-AKI/LootDumpProcessor#2
2023-08-15 15:39:27 +00:00
Alex
b48b230d92 Fixed missing server items from old quests 2023-08-15 16:36:29 +01:00
c69dea3130 Merge pull request 'Changes' (#1) from StreetsProbabilityTest into master
Reviewed-on: SPT-AKI/LootDumpProcessor#1
2023-08-15 14:02:55 +00:00
Alex
242677ac6b bug fix probability 2023-08-13 20:44:40 +01:00
Alex
9734c68724 moar logs 2023-08-13 19:26:39 +01:00
Alex
16a6cc9c76 config change for the 10th of august 2023-08-13 19:08:06 +01:00
Alex
a3d8eda63e bug on limits for maps 2023-08-13 19:06:39 +01:00
Dev
3b99fc190b Remove unnecessary code 2023-08-13 18:59:22 +01:00
Alex
20fd8d98c4 added limit of dumps per map 2023-08-13 18:14:54 +01:00
Alex
5600ba1783 dumps after certain date for containers 2023-08-13 17:26:49 +01:00