Dnspy/Extensions/dnSpy.Debugger/dnSpy.Debugger.DotNet.Mono/Properties/dnSpy.Debugger.DotNet.Mono.Resources.ru.resx
2021-09-20 18:20:01 +02:00

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="DbgAsm_Args" xml:space="preserve">
<value>Аргументы</value>
</data>
<data name="DbgAsm_Assembly" xml:space="preserve">
<value>_Сборка</value>
</data>
<data name="DbgAsm_BreakAt" xml:space="preserve">
<value>_Остановиться в</value>
</data>
<data name="DbgAsm_ConnectionPort" xml:space="preserve">
<value>_Port</value>
</data>
<data name="DbgAsm_Connect_To_Process" xml:space="preserve">
<value>Соединение</value>
</data>
<data name="DbgAsm_IP_Address" xml:space="preserve">
<value>IP адрес</value>
</data>
<data name="DbgAsm_WorkingDir" xml:space="preserve">
<value>_Рабочий каталог</value>
</data>
<data name="DbgBreak_CreateProcessEvent" xml:space="preserve">
<value>CreateProcess</value>
</data>
<data name="DbgBreak_Dont" xml:space="preserve">
<value>Не прерывать</value>
</data>
<data name="DbgBreak_EntryPoint" xml:space="preserve">
<value>Точка входа</value>
</data>
<data name="Error_FileDoesNotExist" xml:space="preserve">
<value>Файл не существует</value>
</data>
<data name="Error_MissingFilename" xml:space="preserve">
<value>Пропущено имя файла</value>
</data>
<data name="Plugin_ShortDescription" xml:space="preserve">
<value>Отладчик ({0})</value>
</data>
<data name="Error_CouldNotFindFile" xml:space="preserve">
<value>Не удалось найти {0}</value>
</data>
<data name="Error_CouldNotConnectToProcess" xml:space="preserve">
<value>Не удается подключиться к отлаживаемому процессу</value>
</data>
<data name="Error_CouldNotFindDebuggedProcess" xml:space="preserve">
<value>Не удалось найти отлаживаемый процесс</value>
</data>
<data name="Error_ConnectionWasUnexpectedlyClosed" xml:space="preserve">
<value>Подключение к отлаживаемому процессу неожиданно закрыто</value>
</data>
<data name="Thread_UserState_Aborted" xml:space="preserve">
<value>Aborted</value>
</data>
<data name="Thread_UserState_AbortRequested" xml:space="preserve">
<value>AbortRequested</value>
</data>
<data name="Thread_UserState_Background" xml:space="preserve">
<value>Background</value>
</data>
<data name="Thread_UserState_Stopped" xml:space="preserve">
<value>Stopped</value>
</data>
<data name="Thread_UserState_StopRequested" xml:space="preserve">
<value>StopRequested</value>
</data>
<data name="Thread_UserState_Suspended" xml:space="preserve">
<value>Suspended</value>
</data>
<data name="Thread_UserState_SuspendRequested" xml:space="preserve">
<value>SuspendRequested</value>
</data>
<data name="Thread_UserState_Unstarted" xml:space="preserve">
<value>Unstarted</value>
</data>
<data name="Thread_UserState_WaitSleepJoin" xml:space="preserve">
<value>WaitSleepJoin</value>
</data>
<data name="ExceptionMessageIsNull" xml:space="preserve">
<value>«&lt;сообщение без исключения&gt;»</value>
</data>
<data name="StackFrame_FunctionEvaluation" xml:space="preserve">
<value>Вычисление функции</value>
</data>
<data name="StackFrame_NativeTransition" xml:space="preserve">
<value>Переход native</value>
</data>
<data name="Error_RuntimeDoesNotSupportCallingGenericMethods" xml:space="preserve">
<value>Эта среда выполнения не поддерживает вызов обобщенных методов</value>
</data>
<data name="Error_CanNotWriteToThisArgument" xml:space="preserve">
<value>Невозможно записать в 'this'</value>
</data>
<data name="Error_CannotAccessMemberRuntimeLimitations" xml:space="preserve">
<value>Пользователь не может быть доступен из-за ограничения времени выполнения</value>
</data>
<data name="Error_CouldNotSetNextStatement" xml:space="preserve">
<value>Не могу установить следующую инструкцию.</value>
</data>
<data name="DbgAsm_ProcessIsSuspended" xml:space="preserve">
<value>Процесс приостановлен и в ожидании отладчика</value>
</data>
<data name="Error_RuntimeDoesNotSupportSettingNewStatement" xml:space="preserve">
<value>Среда выполнения не поддерживает установку нового оператора</value>
</data>
<data name="AttachToProcessXCommand" xml:space="preserve">
<value>Присоединиться к процессу ({0})...</value>
</data>
<data name="UnityEditor" xml:space="preserve">
<value>Редактор</value>
</data>
<data name="ConnectToUnity_UseAttachToUnityProcessDlgBoxMessage" xml:space="preserve">
<value>Используйте диалог Attach to Process (Unity) для подключения к отлаживаемым билдам</value>
</data>
<data name="CanNotSetABreakpointWhenProcessIsPaused" xml:space="preserve">
<value>Невозможно установить точку останова при приостановке процесса.</value>
</data>
<data name="DbgAsm_Executable" xml:space="preserve">
<value>E_xecutable</value>
</data>
<data name="CouldNotConnectToUnityGame_MakeSureMonoDllFileIsPatched" xml:space="preserve">
<value>Удостоверьтесь, что у вас пропатченная библиотека mono.dll</value>
</data>
<data name="DbgAsm_ConnectionTimeoutInSeconds" xml:space="preserve">
<value>_Таймаут (с)</value>
</data>
<data name="AttachToUnityProcess_DebugBuildsOnlyMessage" xml:space="preserve">
<value>Только для билдов Unity Debug</value>
</data>
<data name="DebuggingUnityGamesText" xml:space="preserve">
<value>Отладка игр Unity</value>
</data>
</root>