Website/docs/md/resources/locations.md
2023-03-02 21:09:51 -05:00

138 lines
2.2 KiB
Markdown

# ![Location resources](.assets/img/headers/resources_locations.png)
> You can find here a various list about locations editing
## Hideout areas list
```markdown
**Name** | **Area #** | **Max level**
------------------- | ---------- | -------------
VENTS | 0 | 3
SECURITY | 1 | 3
LAVATORY | 2 | 3
STASH | 3 | 4
GENERATOR | 4 | 3
HEATING | 5 | 3
WATER COLLECTOR | 6 | 3
MEDSTATION | 7 | 3
NUTRITION UNIT | 8 | 3
REST SPACE | 9 | 3
WORKBENCH | 10 | 3
INTELLIGENCE CENTER | 11 | 3
SHOOTING RANGE | 12 | 1
LIBRARY | 13 | 1
SCAV CASE | 14 | 1
ILLUMINATION | 15 | 3
PLACE OF FAME | 16 | 1
AIR FILTRERING UNIT | 17 | 1
SOLAR POWER | 18 | 1
BOOZE GENERATOR | 19 | 1
BITCOIN FARM | 20 | 3
CHRISTMAS TREE | 21 | 1
```
## Hideout areas requirement types
```text
Area
Item
TraderUnlock
TraderLoyalty
Skill
Resource
```
## Location extraction requirements
```text
None
Empty
TransferItem
WorldEvent
NotEmpty
HasItem
WearsItem
EmptyOrSize
SkillLevel
Reference
ScavCooperation
Train
```
## Location rules
```text
Normal
AvoidOwnPmc
AvoidAllPmc
```
## Location openzones
```text
Customs: [
ZoneBrige,
ZoneCrossRoad,
ZoneFactorySide,
ZoneOldAZS,
ZoneBlock,
Post,
ZoneTankSquare,
ZoneCustoms
]
Factory Day: [
BotZone
]
// NONE LISTED IN BASE.JSON
Factory Night: [
BotZone
]
Interchange: [
ZoneIDEA,
ZoneRoad,
ZoneCenter,
ZoneCenterBot,
ZoneOLI,
ZoneOLIPark,
ZoneGoshan,
ZonePowerStation,
ZoneTrucks,
ZoneIDEAPark
]
Laboratory: [
BotZoneMain
]
Reserve: [
ZoneRailStrorage,
ZonePTOR1,
ZonePTOR2,
ZoneBarrack,
ZoneBunkerStorage,
ZoneSubStorage
]
Shoreline: [
ZoneSanatorium,
ZonePassFar,
ZonePassClose,
ZoneTunnel,
ZoneStartVillage,
ZoneBunker
]
Woods: [
ZoneRedHouse,
ZoneHighRocks,
ZoneWoodCutter,
ZoneHouse,
ZoneBigRocks,
ZoneRoad,
ZoneMiniHouse
]
```