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Fix lighthouse class build failure
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@ -106,7 +106,7 @@ namespace Aki.SinglePlayer.Models.Progression
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private void SetupBosses()
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{
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foreach (var aiBot in _gameWorld.RegisteredPlayers)
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foreach (var aiBot in _gameWorld.AllAlivePlayersList)
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{
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if (!aiBot.IsYourPlayer)
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{
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@ -114,9 +114,9 @@ namespace Aki.SinglePlayer.Models.Progression
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if (aiBot.AIData.BotOwner.IsRole(WildSpawnType.bossZryachiy) || aiBot.AIData.BotOwner.IsRole(WildSpawnType.followerZryachiy))
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{
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// Subscribe to Bosses OnDeath event
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aiBot.OnIPlayerDeadOrUnspawn += player1 =>
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aiBot.OnPlayerDeadOrUnspawn += player1 =>
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{
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if (player1?.Profile.KillerId == _gameWorld.MainPlayer.ProfileId)
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if (player1?.KillerId == _gameWorld.MainPlayer.ProfileId)
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{
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_aggressor = true;
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}
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