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Fix Grenade fuses being longer than they should be
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parent
104cb02b58
commit
9b86d8624a
@ -1,24 +1,25 @@
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using HarmonyLib;
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using SPT.Reflection.Patching;
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using System;
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using System.Reflection;
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namespace SPT.Custom.Patches
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{
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/// <summary>
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/// BSG has had the wonderful idea of not letting grenades explode. Delay for the grenades are really long for some reason.
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/// BSG has had the wonderful idea of not letting grenades explode.
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/// Waiting on BSG Fix.
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/// </summary>
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public class StunGrenadeExplosionPatch : ModulePatch
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{
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protected override MethodBase GetTargetMethod()
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{
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return AccessTools.Method(typeof(ObservedStunGrenade), nameof(ObservedStunGrenade.method_4));
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return AccessTools.Method(typeof(ObservedStunGrenade), nameof(ObservedStunGrenade.StartTimer));
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}
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[PatchPrefix]
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private static bool PatchPrefix(ObservedStunGrenade __instance)
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private static bool PatchPrefix(ObservedStunGrenade __instance, float ___float_4)
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{
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__instance.InvokeBlowUpEvent();
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__instance.StartBehaviourTimer(__instance.WeaponSource.GetExplDelay - ___float_4, new Action(__instance.InvokeBlowUpEvent));
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return false;
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}
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}
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@ -27,13 +28,13 @@ namespace SPT.Custom.Patches
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{
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protected override MethodBase GetTargetMethod()
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{
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return AccessTools.Method(typeof(ObservedGrenade), nameof(ObservedGrenade.method_4));
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return AccessTools.Method(typeof(ObservedGrenade), nameof(ObservedGrenade.StartTimer));
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}
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[PatchPrefix]
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private static bool PatchPrefix(ObservedGrenade __instance)
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private static bool PatchPrefix(ObservedGrenade __instance, float ___float_4)
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{
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__instance.InvokeBlowUpEvent();
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__instance.StartBehaviourTimer(__instance.WeaponSource.GetExplDelay - ___float_4, new Action(__instance.InvokeBlowUpEvent));
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return false;
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}
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}
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