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mirror of https://github.com/sp-tarkov/modules.git synced 2025-02-13 09:50:43 -05:00

20 Commits

Author SHA1 Message Date
f7ded0abf3 Add handling of trader service requirements (!86)
This is primarily handled by the server, but the client does have precautionary code in it

Co-authored-by: DrakiaXYZ <565558+TheDgtl@users.noreply.github.com>
Reviewed-on: SPT-AKI/Modules#86
Co-authored-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
Co-committed-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
2024-02-25 23:08:20 +00:00
Dev
87d9688ab2 Update class refs for new patch 2024-02-12 11:33:06 +00:00
d08754fb61 Work towards implementing LK services (!79)
- Move clearing trader service data to raid end instead of as part of BTR Manager
- Fix data type for TraderServices ItemsToPay property
- Add ItemsToReceive property to TraderServices (Used for LK amulet)
- Don't throw NRE when nothing is bound to OnTraderServicePurchased

Co-authored-by: DrakiaXYZ <565558+TheDgtl@users.noreply.github.com>
Reviewed-on: SPT-AKI/Modules#79
Co-authored-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
Co-committed-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
2024-02-12 09:22:45 +00:00
a124ace054 Fixed exception caused by BTR not being destroyed at correct time (!68)
Todo:

* Make BTR spawn at random time during raid instead of at start
* ~~Fix BTR trader services not working for subsequent raids in Streets~~ Drakia provided me with a fix and it's included in this PR

TL;DR - It's ready for testing

Co-authored-by: Nympfonic <arys.steam@gmail.com>
Reviewed-on: SPT-AKI/Modules#68
Co-authored-by: Arys <arys@noreply.dev.sp-tarkov.com>
Co-committed-by: Arys <arys@noreply.dev.sp-tarkov.com>
2024-01-26 08:28:29 +00:00
Dev
2fbe050a14 28476 - update mappings most classes were offset by 2 2024-01-24 11:08:16 +00:00
136b051623 Implement BTR taxi service (!64)
- Move creation/init of the BTRManager to before the `ExtractionTimerPanel.SetTime` method, to fix BTR timer panel not functioning
- Add subserviceId to the `OnTraderServicePurchased` event
- Add BTR taxi service handling

Co-authored-by: DrakiaXYZ <565558+TheDgtl@users.noreply.github.com>
Reviewed-on: SPT-AKI/Modules#64
Co-authored-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
Co-committed-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
2024-01-20 21:43:02 +00:00
879d90b71f Player will receive notifications when purchasing BTR service or when they are blacklisted from the BTR (!63)
Todo:

* Taxi service
* Improve turret aim/firing
  * Switch targets when current target out of line of sight
* Allow certain aspects to be configured from server, for example: price multipliers, wait times at each location, etc.
* Perhaps, a persisting blacklist from the BTR for several raids afterwards
* Further code refactoring

Co-authored-by: Nympfonic <arys.steam@gmail.com>
Reviewed-on: SPT-AKI/Modules#63
Co-authored-by: Arys <arys@noreply.dev.sp-tarkov.com>
Co-committed-by: Arys <arys@noreply.dev.sp-tarkov.com>
2024-01-20 09:20:32 +00:00
e771501cd5 BTR Cover Fire service and roadkill trigger implemented (!62)
Todo:

* Taxi service
* Refinement of BTR turret aim/shooting
  * BTR should switch targets if it has no line of sight to current target
* Blacklist player from entering BTR after antagonising it
  * Perhaps make blacklist persist for 3 raids (apparently on Live?)
* Code refactor because it currently looks like doodoo

Co-authored-by: Nympfonic <arys.steam@gmail.com>
Reviewed-on: SPT-AKI/Modules#62
Co-authored-by: Arys <arys@noreply.dev.sp-tarkov.com>
Co-committed-by: Arys <arys@noreply.dev.sp-tarkov.com>
2024-01-19 08:47:52 +00:00
4dee774efc Refactor trader services into its own manager in Aki.Singleplayer (!61)
I've moved trader services handling from Aki.Debugging BTR code into Aki.SinglePlayer
This simplifies some of the code, and allows a more "generic" implementation.

I've also patched the GetTraderServicesDataFromServer and TryPurchaseTraderService methods to properly utilize the TraderServicesManager for storing service state

For now, this makes Aki.Debugging depend on Aki.SinglePlayer, this can be reverted once the BTR stuff is moved

Co-authored-by: DrakiaXYZ <565558+TheDgtl@users.noreply.github.com>
Reviewed-on: SPT-AKI/Modules#61
Co-authored-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
Co-committed-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
2024-01-15 09:09:31 +00:00
337a0733ae Publicized assembly refactor (!58)
Depends on SPT-AKI/SPT-AssemblyTool#3

* Refactored Modules for better consistency and general readability, along with preparing the code for a publicized assembly
* Added `PublicDeclaredFlags` to `PatchConstants` to cover a set of commonly used flags to get methods post-publicizing
* Added a replacement to LINQ's `.Single()` - `.SingleCustom()` which has improved logging to help with debugging Module code. Replaced all `.Single()` usages where applicable
* Replaced most method info fetching with `AccessTools` for consistency and better readability, especially in places where methods were being retrieved by their name anyways

**NOTE:**
As a side effect of publicizing all properties, some property access code such as `Player.Position` will now show "ambiguous reference" errors during compile, due to there being multiple interfaces with the Property name being defined on the class. The way to get around this is to use a cast to an explicit interface
Example:
```cs
Singleton<GameWorld>.Instance.MainPlayer.Position
```
will now need to be
```cs
((IPlayer)Singleton<GameWorld>.Instance.MainPlayer).Position
```

Co-authored-by: Terkoiz <terkoiz@spt.dev>
Reviewed-on: SPT-AKI/Modules#58
Co-authored-by: Terkoiz <terkoiz@noreply.dev.sp-tarkov.com>
Co-committed-by: Terkoiz <terkoiz@noreply.dev.sp-tarkov.com>
2024-01-13 22:08:29 +00:00
bf07137cf7 Improve Robustness of RaidChangesUtil and RaidTimeUtil (!45)
While continuing mod development with SPT 3.7.4 (namely for Questing Bots and SAIN), I found that the API I added to SPT 3.7.4 is unintuitive and clunky to use after the raid is done loading but before the countdown timer expires. With the current SPT code, calling `GetRemainingRaidSeconds()` or `GetRaidTimeRemainingFraction()` will result in an exception during this time unless you check `HasRaidStarted()` first.

These changes will prevent those methods from throwing an exception unless you try calling them before a raid has finished loading (which should rarely happen). This allows mods to more easily do things using `GetRemainingRaidSeconds()` or `GetRaidTimeRemainingFraction()` before the countdown timer expires (i.e. cache bots).

These changes only improve the robustness of the existing code and will not break any mods that use the existing API.

Co-authored-by: dwesterwick <dwesterwick@yahoo.com>
Co-authored-by: chomp <chomp@noreply.dev.sp-tarkov.com>
Reviewed-on: SPT-AKI/Modules#45
Co-authored-by: DanW <danw@noreply.dev.sp-tarkov.com>
Co-committed-by: DanW <danw@noreply.dev.sp-tarkov.com>
2023-12-27 11:25:15 +00:00
e91bf951d2 Added HasRaidStarted Method to RaidTimeUtil (!41)
To avoid issues when somebody calls `GetRemainingRaidSeconds()` or `GetRaidTimeRemainingFraction()` when a raid isn't in progress, I throw an exception if `GameTimer` isn't running. However, this can be confusing for modders since `GameTimer` starts well after `GameWorld` is instantiated. Therefore, I added a new `HasRaidStarted()` method so it's more clear when these methods can be called. Additionally, I updated the documentation for those methods to warn the user that `HasRaidStarted()` must be true or they'll throw an exception.

Alternatively, I can change the return type from `float` to `float?` for those methods and return null if a raid hasn't started. However, I felt like a null response is less intuitive than an exception in this case.

Co-authored-by: dwesterwick <dwesterwick@yahoo.com>
Reviewed-on: SPT-AKI/Modules#41
Co-authored-by: DanW <danw@noreply.dev.sp-tarkov.com>
Co-committed-by: DanW <danw@noreply.dev.sp-tarkov.com>
2023-12-08 22:22:42 +00:00
647fd0af89 Created RaidTimeUtil class to allow modders to retrieve "real" raid-time information (!40)
Added `RaidTimeUtil` which provides the following public methods:
* `GetRemainingRaidSeconds()`: Get the seconds remaining in the raid
* `GetRaidTimeRemainingFraction()`: Get the fraction of time remaining in the raid (relative to the original escape time for the map)
* `GetElapsedRaidSeconds()`: Get the elapsed seconds in the raid (relative to the original escape time for the map)
* `GetSecondsSinceSpawning()`: Get the elapsed seconds since spawning into the raid

This will allow modders to do things based on raid time, even after changes have been made for Scav raids.

The new class required several properties to be added to the existing `RaidChangesUtil` because apparently I can never stop messing with that class...

Co-authored-by: dwesterwick <dwesterwick@yahoo.com>
Reviewed-on: SPT-AKI/Modules#40
Co-authored-by: DanW <danw@noreply.dev.sp-tarkov.com>
Co-committed-by: DanW <danw@noreply.dev.sp-tarkov.com>
2023-12-08 22:22:42 +00:00
cd460851b2 Updated ScavRaidChangesUtil with Improved RaidChangesUtil (!39)
Since my half-baked PR containing a new class, `ScavRaidChangesUtil`, was merged, I figured I should flesh it out a little more.

I renamed the class as `RaidChangesUtil` and changed its namespace from `ScavMode` to `InRaid`. The main reason is because the information in this class is still applicable for PMC raids, so the class name/namespace should reflect that. I also allow modders to get more information about the changes that were made and relevant raid information for them.

I didn't include methods to retrieve changes made to location exits (for train times) because I didn't see much value in spending the time on it right now. I can always add it sometime in the future.

The way I manage `HaveChangesBeenApplied` in the new class is a bit lazy, but I didn't think buffering the values was necessary considering the limited applications for this class. Please let me know if you think this should be improved.

I'll add a new class in the new namespace for getting current raid-time information in another PR.

Co-authored-by: dwesterwick <dwesterwick@yahoo.com>
Reviewed-on: SPT-AKI/Modules#39
Co-authored-by: DanW <danw@noreply.dev.sp-tarkov.com>
Co-committed-by: DanW <danw@noreply.dev.sp-tarkov.com>
2023-12-03 11:16:19 +00:00
a8ede7bb13 Add Util to Allow Modders to Access Changes for Scav Raids (!38)
Added `Utils.ScavMode.ScavRaidChangesUtil` class so mods can easily access the change in map settings (currently just escape time) for Scav raids. This will allow mods like Questing Bots, DONUTS, etc. easily be able to alter spawn settings based on "real" raid time. Currently, each mod has to cache original raid settings and calculate the difference in escape times, which is performing redundant work.

I'm not sure what your conventions are for naming and stuff, so feel free to hack this up.

Co-authored-by: dwesterwick <dwesterwick@yahoo.com>
Reviewed-on: SPT-AKI/Modules#38
Co-authored-by: DanW <danw@noreply.dev.sp-tarkov.com>
Co-committed-by: DanW <danw@noreply.dev.sp-tarkov.com>
2023-12-03 11:16:18 +00:00
1e238c426e 0.13.5.0 (!33)
Co-authored-by: Dev <dev@dev.sp-tarkov.com>
Co-authored-by: CWX <CWX@noreply.dev.sp-tarkov.com>
Co-authored-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
Co-authored-by: RaiRaiTheRaichu <rairaitheraichu@noreply.dev.sp-tarkov.com>
Co-authored-by: CWX <cwx@noreply.dev.sp-tarkov.com>
Co-authored-by: Kaeno <e>
Reviewed-on: SPT-AKI/Modules#33
2023-10-10 10:58:33 +00:00
Dev
5e881d263f Additional null guard 2023-08-07 19:47:22 +01:00
Dev
78a22ead66 Skip iterating over items if is null or empty 2023-08-07 19:46:12 +01:00
49acd11765 Track insured item values to be used post-raid by server (!16)
Co-authored-by: CWX <CWX@noreply.dev.sp-tarkov.com>
Co-authored-by: Dev <dev@dev.sp-tarkov.com>
Reviewed-on: SPT-AKI/Modules#16
2023-08-05 17:26:09 +00:00
Dev
b3ce0ec36f Add repo 2023-03-03 18:52:31 +00:00