0
0
mirror of https://github.com/sp-tarkov/modules.git synced 2025-02-13 09:50:43 -05:00

13 Commits

Author SHA1 Message Date
2e11148618 Fix the server sell all price not matching the client displayed value (!77)
- Add a patch that's triggered when the item list for the scav post-raid screen is populated that stores the calculated item value
- Add a second patch that's triggered when the player confirms a Sell All, that uses a custom request object that contains the previously calculated sell price

I made these patches not directly depend on any GClass/Class names to avoid having to update them with new client versions, this did make the code a bit harder to follow, but I think it's still readable.

Requires server PR: SPT-AKI/Server#216
Resolves: SPT-AKI/Issues#410

Co-authored-by: DrakiaXYZ <565558+TheDgtl@users.noreply.github.com>
Reviewed-on: SPT-AKI/Modules#77
Co-authored-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
Co-committed-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
2024-02-08 09:11:22 +00:00
Dev
f2ddc36d88 Prevent null values from being processed during bundle loading 2024-01-27 14:23:50 +00:00
Dev
3c9bf227e0 Removed unused _playerFlaggedAsEnemyToBosses value 2024-01-25 09:43:52 +00:00
Dev
ab2a9bbb40 Reworked ScavLateStart patch
Removed majority of logic from client code in favour of having it in server
Targets different method, method_43
Processes changes provided by server
2023-12-03 11:16:18 +00:00
1e238c426e 0.13.5.0 (!33)
Co-authored-by: Dev <dev@dev.sp-tarkov.com>
Co-authored-by: CWX <CWX@noreply.dev.sp-tarkov.com>
Co-authored-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
Co-authored-by: RaiRaiTheRaichu <rairaitheraichu@noreply.dev.sp-tarkov.com>
Co-authored-by: CWX <cwx@noreply.dev.sp-tarkov.com>
Co-authored-by: Kaeno <e>
Reviewed-on: SPT-AKI/Modules#33
2023-10-10 10:58:33 +00:00
49acd11765 Track insured item values to be used post-raid by server (!16)
Co-authored-by: CWX <CWX@noreply.dev.sp-tarkov.com>
Co-authored-by: Dev <dev@dev.sp-tarkov.com>
Reviewed-on: SPT-AKI/Modules#16
2023-08-05 17:26:09 +00:00
Dev
37e356c430 Only add Z and follower to list if they dont exist already
Call `CheckAndAddEnemy` instead of `AddEnemy` - use additional checks
2023-07-30 13:47:51 +01:00
Dev
e6eeedf007 Further chagnes for lighthouse bosses 2023-07-30 12:24:36 +01:00
Dev
3b1e7cf509 Add nullguards to patch code 2023-07-30 11:22:00 +01:00
Dev
aa9a1af8c4 Refactor LighthouseProgressionClass + adjust lightkeeper standing to -0.01 when player becomes hostile with Zryachiy/followers 2023-07-30 10:04:35 +01:00
Dev
2a4cc419de Fix lighthouse class build failure 2023-07-07 10:57:55 +01:00
Dev
181f2328a5 Updated to support
One error left that prevents build: LighthouseProgressionClass.cs
2023-07-07 10:37:47 +01:00
Dev
b3ce0ec36f Add repo 2023-03-03 18:52:31 +00:00