Dev
9f90a9481d
Renamed patch to FixScavWarNullErrorWithMarkOfUnknownPatch
2024-08-25 09:24:10 +01:00
Dev
e4c7547bc8
Disabled BossSpawnChancePatch as it doesn't appear to be necessary after testing
2024-08-25 09:21:21 +01:00
815d6a6303
2 patches still required
2024-08-24 12:09:16 +01:00
Dev
393d172c55
Disabled IsEnemyPatch
as it may no longer be needed
2024-08-22 20:04:29 +01:00
Dev
c2f66c6660
Updated IsEnemy
patch note
2024-08-22 09:24:56 +01:00
a1fb3350b4
added latest langversion in csprojs and formatting
2024-08-21 12:51:46 +01:00
Kaeno
2dfc019b21
Fix patches
2024-08-20 20:25:53 +01:00
Kaeno
853a74a449
Patch updates
2024-08-20 19:00:11 +01:00
267d807aa7
Remove bundle before re-acquiring ( !155 )
...
Currently, the system knows which bundles are incorrect and attempts to re-download the correct ones.. However, upon next re-launch those bundles will again be invalid probably due to it not actually writing to them forcing the system to keep re-downloading.
This fixes it by removing the invalid bundle, then re-downloading the proper one.
Reviewed-on: SPT/Modules#155
Co-authored-by: Archangel <jesse@archangel.wtf>
Co-committed-by: Archangel <jesse@archangel.wtf>
(cherry picked from commit 471c191bbb4daea7d8b56956eae67a29861781b4)
2024-08-14 09:28:41 +01:00
99184be313
PMC's now heal fine by themselves, removing patch
2024-08-02 17:40:56 +01:00
a39cd0a7b0
added CJ's debug tool to allowed list, disabled another patch for testing, dnspy looks like BSG do what we did
2024-08-02 17:14:05 +01:00
0986ebac2d
Refactored patches to be public so people can disable if needed
2024-08-02 16:57:59 +01:00
e3bc4e3210
removed more un-needed patches
2024-08-02 16:44:14 +01:00
c234e0d1d6
Remove patches that are now covered by BSG
2024-08-02 15:01:44 +01:00
Dev
5131a6ff68
Removed LocationLootCacheBustingPatch
, targeted method is no longer used and loot is no longer cached on the client
2024-08-02 08:51:07 +01:00
Lacyway
920d73209c
Update AddEnemyToAllGroupsInBotZonePatch to latest code ( !153 )
...
Was missing checks that now exist in the client, works as intended now from my testing. Please test and confirm as well.
**Note**: I strongly believe that this patch is now redundant and can be removed, I am still testing to see if this is the case.
Co-authored-by: Lacyway <20912169+Lacyway@users.noreply.github.com>
Reviewed-on: SPT/Modules#153
Co-authored-by: Lacyway <lacyway@noreply.dev.sp-tarkov.com>
Co-committed-by: Lacyway <lacyway@noreply.dev.sp-tarkov.com>
(cherry picked from commit de7e762211aa6a9fe26fc80eb449f85db6464117)
2024-08-01 22:13:38 +01:00
2eb7cb3eca
Remove grenade patches
2024-08-01 22:09:28 +01:00
9b86d8624a
Fix Grenade fuses being longer than they should be
2024-08-01 21:27:35 +01:00
104cb02b58
Fix Grenades not exploding. Fuse time is really long for some reason thanks bsg :)
2024-08-01 21:13:43 +01:00
Dev
5d2237092b
Updated some classes to be public
2024-08-01 21:01:25 +01:00
Dev
73e8ef2cee
Disabled 2 redundant patches
2024-08-01 20:58:54 +01:00
8e29dec47a
Allow Scavs to enter raids and Raid setting should save correct now prayge
2024-08-01 20:29:07 +01:00
Dev
edfe0451ac
Removed redundant code from patch
2024-08-01 17:41:55 +01:00
Dev
c2839ed54b
Renamed patch
2024-08-01 17:36:01 +01:00
Dev
580e697905
Renamed Patch
2024-08-01 17:33:29 +01:00
Dev
6753d53582
Rename patch from ` to
RedirectClientImageRequestsPatch`
2024-08-01 17:31:50 +01:00
Dev
f1b142ad49
Improved method comment
2024-07-30 10:26:40 +01:00
cf72610f68
change route to lowercase ( !150 )
...
Reviewed-on: SPT/Modules#150
(cherry picked from commit 2a2b81bc4a7304d4fd0ffe71701df229be9b534b)
2024-07-13 09:25:28 +01:00
f8ce8129e6
Fix namespaces based on their current file location
2024-07-12 15:20:47 +01:00
946ae3655f
remove unneeded models and patches we no longer use
2024-07-12 15:20:19 +01:00
f8fc319007
commented out some patches for testing
2024-07-12 14:49:39 +01:00
8cb788e4f0
Removed our custom healthcontroller
2024-07-12 12:55:20 +01:00
Dev
c81a409922
Renamed various patches to better describe their purpose
2024-07-12 09:32:49 +01:00
Dev
24de63b705
Rename various patches for clarity
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Disable `SetLocationIdOnRaidStartPatch` as it's not unnecessary
2024-07-11 11:18:00 +01:00
Dev
5e96656c1e
Rename patches to improve clarity
2024-07-11 10:49:27 +01:00
Dev
60ccc54220
Reduced patch complexity and rename
2024-07-11 10:48:25 +01:00
b4c699bd40
Fixes for Raidsettings not applying correctly. (Needs revisitng) Restore InsurancePatch. Remove CultistAmuletRemovalpatch
2024-07-11 09:12:44 +01:00
303a43e2e7
Remove Redundant patches.
2024-07-09 14:15:31 +01:00
0848617e29
Add patch to fix incorrect data being passed into SavageInventoryScreen.Remove old patch. Change Raidscreen patch to load the PVE version.
2024-07-09 10:33:42 +01:00
01631c6060
Actually add a patch this time. Removed more redundant patches
2024-07-08 15:44:45 +01:00
7a26e9028a
Remove redundant insurance patches. Added patch that gives scavs found in raid items.
2024-07-08 15:11:13 +01:00
Dev
b8d08b3d84
Renamed patch to something more suitable
2024-07-08 14:57:24 +01:00
Dev
b62b9b2afe
Fixed insurance screen not showing
2024-07-08 14:31:04 +01:00
Lacyway
a5ff17e4da
Update BundleUtils ( !148 )
...
- Fixes problems with `GUI.skin`
- More efficient code
No longer breaks other IMGUI elements from my testing as the `GUIStyle` is isolated. Please test with SAIN and other possible mods.
Co-authored-by: Lacyway <20912169+Lacyway@users.noreply.github.com>
Reviewed-on: SPT/Modules#148
Co-authored-by: Lacyway <lacyway@noreply.dev.sp-tarkov.com>
Co-committed-by: Lacyway <lacyway@noreply.dev.sp-tarkov.com>
(cherry picked from commit 34e84ff737df51f8a9d91c25fd3d5da54114e0de)
2024-07-08 12:38:34 +01:00
4ae4e8af5f
Add patch
2024-07-07 10:28:29 +01:00
d78ec90e6c
noting what patches are needed/need looking into
2024-07-06 10:23:41 +01:00
0bc05f80d4
Remove unused files, some patches to test also
2024-07-06 09:32:55 +01:00
0c850bc8d2
Removed duplicate patch. enabled a disabled patch from testing
2024-07-06 00:15:58 +01:00
bfff4108f4
Disable BTR patches.Make raidmode local for scavs and pmcs
2024-07-05 21:39:19 +01:00
7cda91e0a8
Changed logic in how we check if they are a boss and if they are of a allowed wildtype ( !146 )
...
Reviewed-on: SPT/Modules#146
2024-07-05 17:49:42 +01:00