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mirror of https://github.com/sp-tarkov/modules.git synced 2025-02-13 03:10:45 -05:00

518 Commits

Author SHA1 Message Date
CWX
3ae9e90424 renamed patch as it was a bit confusing 2024-07-04 23:57:58 +01:00
CWX
7a5a9e73b7 wrong one kek 2024-07-04 22:21:45 +01:00
CWX
bac205e640 Fix ScavLateStartPatch 2024-07-04 22:20:10 +01:00
CWX
34d18d947c fix PostRaidHealScreenPatch 2024-07-04 22:18:06 +01:00
CWX
fca6e7ebc4 fix botTemplateLimitPatch 2024-07-04 22:07:02 +01:00
CWX
96ea460fac temp fix for BTR manager 2024-07-04 22:02:42 +01:00
CWX
1f4a93df3f temp fix for airdrop changes 2024-07-04 22:01:07 +01:00
CWX
009d0b70b1 fix debug patch 2024-07-04 21:56:34 +01:00
CWX
f7ce462761 fix InsurancePlaceItemPatch 2024-07-04 21:54:07 +01:00
CWX
c6eb4a9134 Merge branch '310-dev' of https://dev.sp-tarkov.com/SPT-AKI/Modules into 310-dev 2024-07-04 21:34:44 +01:00
CWX
db906c3d6d fix loadOfflineRaidScreenPatch 2024-07-04 21:34:31 +01:00
Dev
27e720b769 Fixed mapping of WaveInfo 2024-07-04 21:25:32 +01:00
CWX
d78f5f0de4 fix BossSpawnChancePatch 2024-07-04 21:22:23 +01:00
Dev
1cc86155ce Fixed incorrect class ref for StandingListClass 2024-07-04 21:09:34 +01:00
Dev
ab8c1c9e3e Updated to 30967 2024-07-04 20:30:15 +01:00
b4b191d6b7 Adjust FenceRep for killing aggressive PMCs separately instead of using BSG's Method. (!144)
Reviewed-on: SPT/Modules#144
2024-07-04 14:25:04 +00:00
ffde317c59 Feature: new-remapper (!143)
Co-authored-by: Dev <dev@dev.sp-tarkov.com>
Reviewed-on: SPT/Modules#143
2024-07-04 14:11:11 +00:00
f10742586c Fixed BTR twerking on steep slopes (!142)
In the end, Kaeno's fix by changing the main client collider's layer to `HighPolyCollider` is the only way I could fix it.

Also made changes to avoid unnecessary physics collisions between other BTR colliders; these physics collisions can cause FPS drops especially for lower end PCs so this should provide a slight performance gain for them.

I left in the commented-out collision debugger script I made to log collisions in case it's useful for future debugging purposes.

Reviewed-on: SPT/Modules#142
Co-authored-by: Nympfonic <arys.steam@gmail.com>
Co-committed-by: Nympfonic <arys.steam@gmail.com>
2024-07-04 11:29:13 +00:00
Dev
cd190061cf Improved ragdoll patch to only apply changes when vectors y and magnitude values match + y is over 5 - Appears to stop altering non-flying bot bots 2024-06-28 11:12:51 +01:00
Dev
da0da8b0ab Added assaultGroup check to isBoss code inside CustomAiPatch 2024-06-27 15:18:44 +01:00
a5f8ee494e Added ability to convert assault scavs to bosses (!141)
Co-authored-by: Kaeno <kaeno@noreply.dev.sp-tarkov.com>
Co-authored-by: Dev <dev@dev.sp-tarkov.com>
Reviewed-on: SPT/Modules#141
2024-06-27 14:09:36 +00:00
Dev
9a7b415310 Updated mappings 2024-06-22 12:42:39 +01:00
Dev
b3aa9599dc Remapped MovementContextClass to HardwareDescriptionClass 2024-06-21 19:31:02 +01:00
Dev
b5271e88fa Extracted CreateRectangle() from OnGUI() 2024-06-18 20:24:37 +01:00
Dev
ddfd5c36a5 Adjusted window draw logic 2024-06-18 20:19:31 +01:00
Dev
ce9ca17948 Added private = false tags 2024-06-18 20:14:59 +01:00
Lacyway
d9747c16cc Add GUI Component to Bundle Loading (!140)
This gives users feedback that the game is currently loading bundles, which prevents confusion when a large amount of them are being loaded and the game is "seemingly" infinitely loading.
The implementation is very bare bones, feel free to modify it to your liking if you want it to use a more fancy user interface. I went for clarity (black background, white text). With the standard `OnGUI` skin it's very hard to discern the text.
Tested on 1440p and 1080p.

![image](/attachments/31a818d6-d101-4e5d-a2c5-541c8b48ba71)

Co-authored-by: Lacyway <20912169+Lacyway@users.noreply.github.com>
Reviewed-on: SPT/Modules#140
Co-authored-by: Lacyway <lacyway@noreply.dev.sp-tarkov.com>
Co-committed-by: Lacyway <lacyway@noreply.dev.sp-tarkov.com>
2024-06-18 19:03:36 +00:00
Dev
7cf8a0c057 Updated FixBrokenSpawnOnSandboxPatch to account for sandbox_high map 2024-06-18 15:31:28 +01:00
Dev
ebc675b5f9 30626 2024-06-17 19:25:25 +01:00
8f8c56d528 Fixed BTR doing a wheelie in Woods (!139)
I've done testing to ensure the player can't phase through the BTR as well.
Have not tested anything else besides that.

Reviewed-on: SPT/Modules#139
Co-authored-by: Nympfonic <arys.steam@gmail.com>
Co-committed-by: Nympfonic <arys.steam@gmail.com>
2024-06-16 08:35:24 +00:00
5b5d498102 Replace hard coded method name in BetaLogoPatch (!138)
No more having to update the method name

Co-authored-by: DrakiaXYZ <565558+TheDgtl@users.noreply.github.com>
Reviewed-on: SPT/Modules#138
Co-authored-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
Co-committed-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
2024-06-15 15:59:09 +00:00
Dev
6179c6b308 Fixed patch not targeting correct method 2024-06-14 19:31:07 +01:00
Dev
b32073d7e6 Updated mappings 2024-06-14 12:19:15 +01:00
Dev
a29ae65f91 Added additional remappings 2024-06-13 23:33:56 +01:00
Dev
6c9bd09de0 Updated module patches to allow project to build 2024-06-13 14:25:36 +01:00
Dev
b8bd7f5973 30547 2024-06-13 14:07:56 +01:00
Dev
862ab7dba4 Revert BTR collider change as it allows players to ghost through vehicle 2024-06-13 13:53:39 +01:00
Dev
bbbcb6b80c Updated map data extractor patches to save into the same file + have consistent naming systems 2024-06-12 09:59:22 +01:00
Dev
f0034ecc37 Updated BetaLogoPatch to use correct class ref 2024-06-10 17:21:35 +01:00
6897879c69 30473 (!137)
Co-authored-by: Dev <dev@dev.sp-tarkov.com>
Co-authored-by: Kaeno <kaeno@noreply.dev.sp-tarkov.com>
Reviewed-on: SPT/Modules#137
2024-06-07 18:25:19 +00:00
b6aeea95a2 Migrate PMCs (sptBear/sptUsec) To Bsg Types (pmcBEAR/pmcUSEC) (!135)
Co-authored-by: Dev <dev@dev.sp-tarkov.com>
Co-authored-by: Kaeno <kaeno@noreply.dev.sp-tarkov.com>
Reviewed-on: SPT/Modules#135
2024-06-06 16:59:53 +00:00
cb5751c86f Fix BTR wheeling and rename method (!136)
BTR still needs a proper looking into. But this will work for the moment

Reviewed-on: SPT/Modules#136
2024-06-06 13:33:26 +00:00
CWX
09d125802a fix pathing to not use uri 2024-06-05 09:11:34 +01:00
Dev
599b5ec520 Improved maxbotpatch to pass the map location being requested 2024-05-31 22:00:29 +01:00
CWX
03f6fc2f4a Prepatch added to change path for iconcache, add patch to move trader imgs and quest imgs (!133)
this aims to seperate Client generated icons/quest images/trader images

looking to split prepatcher stuff into their own sections, as it looks and reads as one whole mess

Reviewed-on: SPT/Modules#133
Co-authored-by: CWX <cwx@noreply.dev.sp-tarkov.com>
Co-committed-by: CWX <cwx@noreply.dev.sp-tarkov.com>
2024-05-30 19:58:54 +00:00
Dev
b0d9618d37 Remapped Class264 to ProfileEndpointFactoryAbstractClass 2024-05-30 20:52:17 +01:00
Dev
7338e6bd08 14.8.6.30268 2024-05-30 13:05:31 +01:00
Dev
f2ce88cb7f Corrected capitalization inconsistency for com.SPT.singleplayer 2024-05-24 09:53:58 +01:00
d6dd573e88 Safeguard ScavRepAdjustmentpatch to only run when its your player doing the killing. Added notes so Gclass ref doesnt get updated incorrectly (!132)
Reviewed-on: SPT/Modules#132
2024-05-24 07:12:44 +00:00
Dev
d452c24c9b 30150 2024-05-23 17:23:39 +01:00