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mirror of https://github.com/sp-tarkov/server.git synced 2025-02-13 09:50:43 -05:00

617 Commits

Author SHA1 Message Date
Chomp
ec517bba2c Expanded error message 2024-12-07 11:43:50 +00:00
Chomp
6a4bd7ba3f Removed spammy log message 2024-12-07 11:42:21 +00:00
Chomp
07699e4144 Removed unused varaible 2024-12-07 11:42:09 +00:00
Chomp
fe482127ab Added null protection to addHideoutEliteSlots() when profile lacks a generator 2024-12-07 11:41:51 +00:00
Chomp
b211b40c13 Added more comments 2024-12-07 10:13:47 +00:00
Chomp
3867ff336e Moved circle-specific types into correct location in project + renamed them for clarity 2024-12-07 10:05:32 +00:00
Chomp
050edec9f3 Renamed getRandomLoot to generateRandomisedItemsAndAddToRewardPool
Removed hard-coded money/ammo blacklist from `generateRandomisedItemsAndAddToRewardPool()` and moved into config
Updated function to check chosen reward items parentid against item reward blacklist
2024-12-07 10:04:12 +00:00
Chomp
b20777e1c3 Removed unnecessary comments 2024-12-07 09:54:26 +00:00
Chomp
0c02591422 Refactored code into separate functions 2024-12-07 09:53:21 +00:00
Chomp
7284bb2fdc Fixed getCultistCircleRewardPool erroring when trying to access a hideout area stage that doesnt exist 2024-12-07 09:49:49 +00:00
Chomp
66c1d23df2 Fixed cultist circle saving direct rewards to the profile incorrectly 2024-12-07 09:44:12 +00:00
Chomp
83a3fb16fe Fixed cultist circle returning direct weapon/armor rewards without mods 2024-12-07 09:43:41 +00:00
Chomp
d2b7baa8b6
Cultist circle improvements (#973)
Brings Cultist Cicle rewards closer to live behavior.

---------

Co-authored-by: Bob S <shibdib@users.noreply.github.com>
Co-authored-by: Chomp <dev@dev.sp-tarkov.com>
2024-12-06 17:15:06 +00:00
DrakiaXYZ
d34eca32bb
Further favorite item/weapon functionality and fixes (#974)
- Resolve issue where we were storing favorites in the incorrect format,
resulting in a client error on game load
- Resolve issue where we were clearing favorites when they were meant to
be saved
- On login, fix any previously corrupted favorites array
- Properly implement favorite data in `getOtherProfile`, now shows your
favorites when viewing your profile

Co-authored-by: DrakiaXYZ <565558+TheDgtl@users.noreply.github.com>
Co-authored-by: Chomp <27521899+chompDev@users.noreply.github.com>
2024-12-06 17:14:19 +00:00
Chomp
e7f5db9f0a Fixed generateUniqueBotNickname() failing when no data is passed into its optional parameter 2024-12-06 16:49:39 +00:00
Chomp
9ef8206517 Updated sortModKeys() to use mount-specific mod sorting, prioritises the scope before additional mounts
Fixed null ref exceptions due to some items lacking `slots` objects
2024-12-06 16:20:18 +00:00
Chomp
e8c3b69975 Reordered checks to slightly reduce processing required for check 2024-12-06 15:43:20 +00:00
Chomp
0397c9e121 Improved weapon mod limit check for mounts - do not prevent sub-mounts being added to existing mounts (e.g. red dots on top of scope mounts) 2024-12-06 15:42:53 +00:00
Chomp
93c34bd189 Added edge-case handling of PT locale inside getPlatformForServerLocale() 2024-12-01 19:09:49 +00:00
Chomp
6562d05142 Fixed configureZombies() incorrectly handling location ids 2024-12-01 10:21:47 +00:00
Chomp
016fc2a51e Ensure verifyQuestProductionUnlocks() skips quests that cannot be found in db 2024-11-30 22:42:02 +00:00
DrakiaXYZ
8b1a3158cb Add quest production unlocks to the PMC Profile fixer service 2024-11-30 10:08:51 -08:00
Chomp
063d1eaea8 Added forceSnow to seasonal mod event
Moved majority of code into `handleModEvent` to help modders handle custom events via method overriding
2024-11-30 14:13:18 +00:00
Chomp
dd88571e29 Flagged christmas gifts as being part of christmas event 2024-11-30 12:23:43 +00:00
Chomp
967330132f Formatting changes 2024-11-24 18:33:23 +00:00
Chomp
effcc37e68 Fixed checkForAndFixPickupQuestsAfterDeath() running when the player was alive
Removed old code that did the same but wasn't working
2024-11-24 18:29:04 +00:00
Chomp
6ef18e1835 Made getDesiredServerLocale() public 2024-11-24 17:52:48 +00:00
Chomp
946cf10659 Second pass at ensuring failed quests let player pick items up in raid
Now checks if multiple quests match requirements, fails when >1
2024-11-24 17:00:10 +00:00
Chomp
7ba772d458 Fixed issue where player dying with a quest item would prevent the quest item from appearing in a raid again due to the profile flagging the quest item as being picked up 2024-11-24 15:47:03 +00:00
Chomp
320835f122 Fixed dep injection issue causing server to not start - http server isn't capable of injecting DatabaseService
Made `PostDbLoadProcess` error out if db validation fails
2024-11-23 15:38:58 +00:00
DrakiaXYZ
9a8cf9a8a9 Add MongoID validation to databaseService
- Validate that quests, traders, items and customizations all have MongoID IDs
- If any validation fails, output an error and stop server startup
2024-11-22 23:01:11 -08:00
Dev
898582fff9 Log when player begins transit to new map 2024-11-22 18:46:57 +00:00
Dev
218c720cdb Add extra check to transit code inside endLocalRaid() 2024-11-22 15:10:45 +00:00
Dev
75caa6d989 Fixed casing issue with getLocationFromInfectedLocation() 2024-11-21 13:16:13 +00:00
Dev
9632238fab Added removeInvalidTradersFromProfile to core.json config to allow cleanup of incorrect trader data in profile 2024-11-20 10:49:18 +00:00
Dev
1aecd7680e Merge branch '3.10.0-DEV' of https://dev.sp-tarkov.com/SPT/Server into 3.10.0-DEV 2024-11-20 09:49:50 +00:00
Dev
0c5ecefc41 Refactored scavcase reward code to use correct data and interfaces 2024-11-20 09:48:42 +00:00
5ab3ee722e Fix issues caused when having NewSpawn enabled (!430)
- When NewSpawn is active, clear spawn waves sent to the client
- Copy `maxBotCap` to both BotMaxPvE and BotMax, as the client only reads BotMax

These changes cause bots to abide by the NewSpawn parameters when NewSpawn is enabled, as previously it was combining bot waves and dynamic spawning resulting in bots instantly respawning

Co-authored-by: DrakiaXYZ <565558+TheDgtl@users.noreply.github.com>
Reviewed-on: SPT/Server#430
Co-authored-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
Co-committed-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
2024-11-20 09:20:59 +00:00
Dev
59eb80f29b Fixed configureZombies() not correctly handling factory or sandbox maps 2024-11-19 19:15:25 +00:00
Dev
d6a5c25b20 Cleanup of survival state code
Moved hard coded fence rep values into trader config
Improved outcome debug logging
2024-11-16 20:22:24 +00:00
Dev
d8be5f71a6 Removed property that client no longer sends - updated corrisponding code that used it (fixes 0 rep gain on successful scav raid)
Only apply rep gain when current rep is below max (15)
2024-11-16 19:57:27 +00:00
Dev
8f52d48f9e Added debug logging to startLocalRaid() 2024-11-15 19:22:46 +00:00
Dev
ef7ed5870a Added spt friend code VERYSPOOKY to enable halloween/zombies 2024-11-15 19:01:27 +00:00
Dev
7e3ae57e7e Cultist circle:
blacklisted out of season items (christmas/halloween) as rewards
blacklisted currency (dollar/rouble/euro) as rewards
2024-11-13 11:19:28 +00:00
Dev
060c7f0988 Added system to replace hostility settings for an event 2024-11-11 21:18:41 +00:00
Dev
84f8bb8711 Stored last location player was on when transiting - Fixed map transits not sending player to correct infil point
Limitation - only keeps track of one transit
2024-11-11 20:19:53 +00:00
Dev
93aa48dfe6 Generated new mongoId for transitionRaidId 2024-11-11 18:26:58 +00:00
Dev
6ea51ce365 Updated JSONs with post-halloween data 2024-11-11 10:40:15 +00:00
Dev
6a5cbd0549 Repair buff changes:
Capitalize item buff properties to match live
tofixed(2) the bonus value to match live
2024-11-05 15:11:20 +00:00
Dev
5ed4802d9e Fixed infection rate value not applying 2024-11-04 20:35:35 +00:00