2022-05-06 15:17:35 +08:00
|
|
|
|
using BepInEx;
|
|
|
|
|
using BepInEx.Configuration;
|
2022-07-16 02:51:13 +08:00
|
|
|
|
using System.Linq;
|
2022-05-28 22:35:48 +08:00
|
|
|
|
using System.Collections.Generic;
|
2022-05-06 15:17:35 +08:00
|
|
|
|
using UnityEngine;
|
2022-05-27 05:14:50 +08:00
|
|
|
|
using EFT;
|
2022-05-06 15:17:35 +08:00
|
|
|
|
using EFT.Visual;
|
2022-05-28 22:35:48 +08:00
|
|
|
|
using SkinHide.Patches;
|
2022-10-11 04:31:32 +08:00
|
|
|
|
using SkinHide.Utils;
|
2022-05-06 15:17:35 +08:00
|
|
|
|
|
|
|
|
|
namespace SkinHide
|
|
|
|
|
{
|
2022-10-11 04:31:32 +08:00
|
|
|
|
[BepInPlugin("com.kmyuhkyuk.SkinHide", "kmyuhkyuk-SkinHide", "1.2.5")]
|
2022-05-06 15:17:35 +08:00
|
|
|
|
public class SkinHidePlugin : BaseUnityPlugin
|
|
|
|
|
{
|
2022-10-11 04:31:32 +08:00
|
|
|
|
internal static PlayerBody Player;
|
2022-05-06 15:17:35 +08:00
|
|
|
|
|
2022-10-11 04:31:32 +08:00
|
|
|
|
internal static PlayerBody PlayerModelView;
|
2022-05-06 15:17:35 +08:00
|
|
|
|
|
2022-10-11 04:31:32 +08:00
|
|
|
|
internal static List<PlayerBody> Bot = new List<PlayerBody>();
|
2022-05-27 05:14:50 +08:00
|
|
|
|
|
2022-08-31 23:12:17 +08:00
|
|
|
|
private SettingsData settingsdata = new SettingsData();
|
|
|
|
|
|
2022-10-11 04:31:32 +08:00
|
|
|
|
private ReflectionData reflectiondata = new ReflectionData();
|
|
|
|
|
|
2022-07-16 03:24:49 +08:00
|
|
|
|
public enum Part
|
|
|
|
|
{
|
|
|
|
|
All,
|
|
|
|
|
Dress,
|
|
|
|
|
SkinDress
|
|
|
|
|
}
|
|
|
|
|
|
2022-05-06 15:17:35 +08:00
|
|
|
|
private void Start()
|
|
|
|
|
{
|
|
|
|
|
Logger.LogInfo("Loaded: kmyuhkyuk-SkinHide");
|
2022-05-27 05:14:50 +08:00
|
|
|
|
|
2022-08-06 07:19:26 +08:00
|
|
|
|
string SkinHideSettings = "Skin Hide Settings";
|
|
|
|
|
string SkinHidePartSettings = "隐藏部分设置 Skin Hide Part Settings";
|
|
|
|
|
string KBSSettings = "快捷键设置 Keyboard Shortcut Settings";
|
2022-07-16 02:51:13 +08:00
|
|
|
|
|
2022-08-31 23:12:17 +08:00
|
|
|
|
settingsdata.KeyPlayerSkinHide = Config.Bind<bool>(SkinHideSettings, "玩家服装隐藏 Player Skin Hide", false);
|
|
|
|
|
settingsdata.KeyBotSkinHide = Config.Bind<bool>(SkinHideSettings, "Bot服装隐藏 Bot Skin Hide", false);
|
2022-07-16 02:51:13 +08:00
|
|
|
|
|
2022-08-31 23:12:17 +08:00
|
|
|
|
settingsdata.KeyPlayerSkinHidePart = Config.Bind<Part>(SkinHidePartSettings, "Player", Part.All);
|
|
|
|
|
settingsdata.KeyBotSkinHidePart = Config.Bind<Part>(SkinHidePartSettings, "Bot", Part.All);
|
2022-07-16 03:24:49 +08:00
|
|
|
|
|
2022-08-31 23:12:17 +08:00
|
|
|
|
settingsdata.KBSPlayerSkinHide = Config.Bind<KeyboardShortcut>(KBSSettings, "玩家服装隐藏快捷键 Player Skin Hide", KeyboardShortcut.Empty);
|
|
|
|
|
settingsdata.KBSBotSkinHide = Config.Bind<KeyboardShortcut>(KBSSettings, "Bot服装隐藏快捷键 Bot Skin Hide", KeyboardShortcut.Empty);
|
2022-05-06 15:17:35 +08:00
|
|
|
|
|
|
|
|
|
new PlayerModelViewPatch().Enable();
|
2022-08-17 10:03:42 +08:00
|
|
|
|
new PlayerPatch().Enable();
|
2022-10-11 04:31:32 +08:00
|
|
|
|
|
|
|
|
|
reflectiondata.RefSlotViews = RefHelp.FieldRef<PlayerBody, object>.Create("SlotViews");
|
|
|
|
|
reflectiondata.RefSlotList = RefHelp.FieldRef<object, IEnumerable<object>>.Create(reflectiondata.RefSlotViews.FieldType, "list_0");
|
|
|
|
|
reflectiondata.RefDresses = RefHelp.FieldRef<object, Dress[]>.Create(reflectiondata.RefSlotList.FieldType.GetGenericArguments()[0], "Dresses");
|
2022-05-06 15:17:35 +08:00
|
|
|
|
}
|
2022-07-16 17:14:19 +08:00
|
|
|
|
|
2022-05-06 15:17:35 +08:00
|
|
|
|
void Update()
|
2022-05-06 16:01:02 +08:00
|
|
|
|
{
|
2022-08-31 23:12:17 +08:00
|
|
|
|
if (settingsdata.KBSPlayerSkinHide.Value.IsDown())
|
2022-05-06 15:17:35 +08:00
|
|
|
|
{
|
2022-08-31 23:12:17 +08:00
|
|
|
|
settingsdata.KeyPlayerSkinHide.Value = !settingsdata.KeyPlayerSkinHide.Value;
|
2022-05-06 15:17:35 +08:00
|
|
|
|
}
|
2022-08-31 23:12:17 +08:00
|
|
|
|
if (settingsdata.KBSBotSkinHide.Value.IsDown())
|
2022-05-06 15:17:35 +08:00
|
|
|
|
{
|
2022-08-31 23:12:17 +08:00
|
|
|
|
settingsdata.KeyBotSkinHide.Value = !settingsdata.KeyBotSkinHide.Value;
|
2022-07-16 02:51:13 +08:00
|
|
|
|
}
|
2022-05-27 05:14:50 +08:00
|
|
|
|
|
2022-07-16 02:51:13 +08:00
|
|
|
|
//PlayerModelView Skin Hide
|
|
|
|
|
if (PlayerModelView != null)
|
|
|
|
|
{
|
2022-08-31 23:12:17 +08:00
|
|
|
|
Hide(PlayerModelView, settingsdata.KeyPlayerSkinHidePart.Value, settingsdata.KeyPlayerSkinHide.Value);
|
2022-05-06 15:17:35 +08:00
|
|
|
|
}
|
2022-07-16 02:51:13 +08:00
|
|
|
|
|
|
|
|
|
//Player Skin Hide
|
|
|
|
|
if (Player != null)
|
2022-05-06 15:17:35 +08:00
|
|
|
|
{
|
2022-08-31 23:12:17 +08:00
|
|
|
|
Hide(Player, settingsdata.KeyPlayerSkinHidePart.Value, settingsdata.KeyPlayerSkinHide.Value);
|
2022-05-06 15:17:35 +08:00
|
|
|
|
}
|
2022-08-25 19:28:17 +08:00
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
Bot.Clear();
|
|
|
|
|
}
|
2022-05-06 15:17:35 +08:00
|
|
|
|
|
2022-05-06 16:01:02 +08:00
|
|
|
|
//Bot Skin Hide
|
2022-07-16 02:51:13 +08:00
|
|
|
|
if (Bot.Count > 0)
|
2022-05-06 15:17:35 +08:00
|
|
|
|
{
|
2022-07-16 02:53:16 +08:00
|
|
|
|
foreach (PlayerBody bot in Bot)
|
2022-05-06 15:17:35 +08:00
|
|
|
|
{
|
2022-08-31 23:12:17 +08:00
|
|
|
|
Hide(bot, settingsdata.KeyBotSkinHidePart.Value, settingsdata.KeyBotSkinHide.Value);
|
2022-05-06 15:17:35 +08:00
|
|
|
|
}
|
2022-07-16 02:51:13 +08:00
|
|
|
|
}
|
|
|
|
|
}
|
2022-05-27 05:14:50 +08:00
|
|
|
|
|
2022-08-17 10:03:42 +08:00
|
|
|
|
void Hide(PlayerBody playerbody, Part part, bool hide)
|
2022-07-16 02:51:13 +08:00
|
|
|
|
{
|
2022-10-11 04:31:32 +08:00
|
|
|
|
object slotviews = reflectiondata.RefSlotViews.GetValue(playerbody);
|
2022-05-27 05:14:50 +08:00
|
|
|
|
|
2022-10-11 04:31:32 +08:00
|
|
|
|
IEnumerable<object> slotlist = reflectiondata.RefSlotList.GetValue(slotviews);
|
2022-05-27 05:14:50 +08:00
|
|
|
|
|
2022-10-11 04:31:32 +08:00
|
|
|
|
Dress[] dresses = slotlist.Where(x => reflectiondata.RefDresses.GetValue(x) != null).SelectMany(x => reflectiondata.RefDresses.GetValue(x)).ToArray();
|
2022-05-06 15:17:35 +08:00
|
|
|
|
|
2022-07-16 02:51:13 +08:00
|
|
|
|
GameObject[] dress = dresses.Where(x => x.GetType() == typeof(Dress)).Select(x => x.gameObject).ToArray();
|
2022-05-27 05:14:50 +08:00
|
|
|
|
|
2022-08-25 19:28:17 +08:00
|
|
|
|
MeshRenderer[] renderers = dress.SelectMany(x => x.gameObject.GetComponentsInChildren<MeshRenderer>()).ToArray();
|
2022-05-27 05:14:50 +08:00
|
|
|
|
|
2022-07-16 02:51:13 +08:00
|
|
|
|
GameObject[] skindress = dresses.Where(x => x.GetType() == typeof(SkinDress) || x.GetType() == typeof(ArmBandView)).Select(x => x.gameObject).ToArray();
|
2022-05-27 05:14:50 +08:00
|
|
|
|
|
2022-07-16 03:24:49 +08:00
|
|
|
|
switch (part)
|
2022-05-06 15:17:35 +08:00
|
|
|
|
{
|
2022-07-16 03:24:49 +08:00
|
|
|
|
case Part.All:
|
|
|
|
|
foreach (GameObject gameobject in skindress)
|
|
|
|
|
{
|
|
|
|
|
gameobject.SetActive(!hide);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
foreach (MeshRenderer renderer in renderers)
|
|
|
|
|
{
|
|
|
|
|
renderer.enabled = !hide;
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
case Part.Dress:
|
|
|
|
|
foreach (MeshRenderer renderer in renderers)
|
|
|
|
|
{
|
|
|
|
|
renderer.enabled = !hide;
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
case Part.SkinDress:
|
|
|
|
|
foreach (GameObject gameobject in skindress)
|
|
|
|
|
{
|
|
|
|
|
gameobject.SetActive(!hide);
|
|
|
|
|
}
|
|
|
|
|
break;
|
2022-05-06 15:17:35 +08:00
|
|
|
|
}
|
|
|
|
|
}
|
2022-08-31 23:12:17 +08:00
|
|
|
|
|
|
|
|
|
public class SettingsData
|
|
|
|
|
{
|
|
|
|
|
public ConfigEntry<bool> KeyPlayerSkinHide;
|
|
|
|
|
public ConfigEntry<bool> KeyBotSkinHide;
|
|
|
|
|
|
|
|
|
|
public ConfigEntry<Part> KeyPlayerSkinHidePart;
|
|
|
|
|
public ConfigEntry<Part> KeyBotSkinHidePart;
|
|
|
|
|
|
|
|
|
|
public ConfigEntry<KeyboardShortcut> KBSPlayerSkinHide;
|
|
|
|
|
public ConfigEntry<KeyboardShortcut> KBSBotSkinHide;
|
|
|
|
|
}
|
2022-10-11 04:31:32 +08:00
|
|
|
|
|
|
|
|
|
public class ReflectionData
|
|
|
|
|
{
|
|
|
|
|
public RefHelp.FieldRef<PlayerBody, object> RefSlotViews;
|
|
|
|
|
public RefHelp.FieldRef<object, IEnumerable<object>> RefSlotList;
|
|
|
|
|
public RefHelp.FieldRef<object, Dress[]> RefDresses;
|
|
|
|
|
}
|
2022-05-06 15:17:35 +08:00
|
|
|
|
}
|
|
|
|
|
}
|