2022-09-08 21:29:16 +02:00
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using BepInEx;
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using BepInEx.Configuration;
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using EFT;
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using UnityEngine;
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using Comfort.Common;
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using System.Reflection;
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using System.Collections;
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2022-09-08 21:29:16 +02:00
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2022-09-17 20:08:36 +02:00
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namespace ScopeTweaks
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{
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[BepInPlugin("com.notGreg.scopeTweaks", "notGreg's Scope Tweaks", "1.0.0")]
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public class Plugin : BaseUnityPlugin
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{
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Utils utils = new Utils();
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CameraUtils scopeRes = new CameraUtils();
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ConfigEntry<int> cameraResolutionScale;
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ConfigEntry<int> scopeCameraResolutionScale;
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ConfigEntry<bool> fovCompDistScale;
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enum fovScalingMode
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{
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Disabled,
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Enabled
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}
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void Awake()
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{
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cameraResolutionScale = Config.Bind(
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"General",
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"Main camera scale %",
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80,
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new ConfigDescription("Main camera resolution scale", new AcceptableValueRange<int>(50, 100)));
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scopeCameraResolutionScale = Config.Bind(
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"General",
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"Scope camera scale %",
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40,
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new ConfigDescription("Scope camera resolution scale", new AcceptableValueRange<int>(25, 100)));
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fovCompDistScale = Config.Bind(
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"Fixes",
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"High FOV scope fix",
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true,
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new ConfigDescription("Makes scopes more useable at high FOV values"));
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}
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float defaultSSRatio = 1.0f;
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Camera FPSCamera = null;
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Camera scopeCamera = null;
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SSAA ssaaInstance = null;
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FieldInfo _currentSSRatio = null;
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FieldInfo _nextSSRation = null;
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int defaultFOVValue = 50;
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void setUpCameras()
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{
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//Logger.LogInfo("Game started!");
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//Logger.LogInfo("Get FPS Camera");
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StartCoroutine(tryGetMainCamera());
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//Logger.LogInfo("Get Scope Camera");
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StartCoroutine(tryGetScopeCamera());
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}
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WaitForSeconds myDelaySec = new WaitForSeconds(1);
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IEnumerator tryGetMainCamera()
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{
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if (scopeRes.getMainCamera() == null)
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{
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yield return myDelaySec;
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StartCoroutine(tryGetMainCamera());
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yield break;
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}
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FPSCamera = scopeRes.getMainCamera();
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//Logger.LogInfo("Get SSAAInstance (Camera)");
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ssaaInstance = scopeRes.getSSAAInstance(FPSCamera);
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//Logger.LogInfo("Set SSRatios");
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_nextSSRation = scopeRes.getFieldInfo("_nextSSRation");
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_currentSSRatio = scopeRes.getFieldInfo("_currentSSRatio");
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//Logger.LogInfo($"Updating defaultSSRatio to {_nextSSRation.GetValue(ssaaInstance)}");
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defaultSSRatio = (float)_nextSSRation.GetValue(ssaaInstance);
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}
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IEnumerator tryGetScopeCamera()
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{
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if (scopeRes.getScopeCamera() == null)
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{
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//Logger.LogInfo("ScopeCamera not found! Restarting...");
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yield return myDelaySec;
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StartCoroutine(tryGetScopeCamera());
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yield break;
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}
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//Logger.LogInfo("Assigning scopeCamera");
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scopeCamera = scopeRes.getScopeCamera();
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}
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void subscribeToOnAimingChanged()
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{
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//Logger.LogInfo($"subscribeToOnAimingChanged: player = {mainPlayer}");
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mainPlayer.HandsController.OnAimingChanged += (args) =>
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{
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if (mainPlayer.HandsController.IsAiming)
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{
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//Logger.LogInfo("Updating camera resolutions");
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_nextSSRation.SetValue(ssaaInstance, (float)(defaultSSRatio * cameraResolutionScale.Value / 100f));
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if (scopeCamera != null && scopeCamera.isActiveAndEnabled)
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{
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scopeCamera.GetComponent<SSAAOptic>().OpticCameraToMainCameraResolutionRatio = (float)(scopeCameraResolutionScale.Value / 100f);
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}
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return;
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}
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if (!mainPlayer.HandsController.IsAiming)
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{
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//Logger.LogInfo("Restoring camera resolutions");
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_nextSSRation.SetValue(ssaaInstance, (float)(defaultSSRatio));
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return;
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}
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};
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}
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GameStatus lastGameState = GameStatus.Stopped;
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bool gameStateChanged(GameStatus currentState)
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{
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if (lastGameState != currentState)
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{
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lastGameState = currentState;
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//Logger.LogInfo($"GameState changed! {currentState}");
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return true;
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}
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//Logger.LogInfo("GameState unchanged.");
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return false;
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}
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Player mainPlayer = null;
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void Update()
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{
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if (Singleton<AbstractGame>.Instance == null) return;
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GameStatus currentGameState = Singleton<AbstractGame>.Instance.Status;
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if (currentGameState == GameStatus.Started && mainPlayer != null)
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{
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if (mainPlayer.HandsController.IsAiming)
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{
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//Logger.LogInfo("Changing fovCompDist");
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if (fovCompDistScale.Value) { mainPlayer.ProceduralWeaponAnimation._fovCompensatoryDistance = 0; }
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}
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}
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if (!gameStateChanged(currentGameState)) return;
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if ((currentGameState == GameStatus.SoftStopping || currentGameState == GameStatus.Stopped))
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{
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//Logger.LogInfo("Game is stopping, resetting stuffs for the next raid");
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mainPlayer = null;
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return;
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}
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if (currentGameState == GameStatus.Started)
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{
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//Logger.LogInfo("Getting local player");
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mainPlayer = utils.getLocalPlayer();
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//Logger.LogInfo($"Returned: {mainPlayer.GetType()}");
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//Logger.LogInfo("Updating default FOV value");
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if (defaultFOVValue != Camera.main.fieldOfView) { defaultFOVValue = (int)Camera.main.fieldOfView; }
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//Logger.LogInfo("setUpCameras()");
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setUpCameras();
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//Logger.LogInfo("UpdateSSRatio()");
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defaultSSRatio = (float)_nextSSRation.GetValue(ssaaInstance);
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//Logger.LogInfo($"Updating defaultSSRatio to {defaultSSRatio}");
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//updateSSRatio();
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//Logger.LogInfo("subscibeToOnAimingChanged()");
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subscribeToOnAimingChanged();
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return;
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}
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}
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//void updateSSRatio()
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//{
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// if (!isAiming && FPSCamera != null)
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// {
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// defaultSSRatio = (float)_nextSSRation.GetValue(ssaaInstance);
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// //Logger.LogInfo($"Updating defaultSSRatio to {defaultSSRatio}");
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// }
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//}
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}
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}
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