`InitAllExfiltrationPoints` will instantiate the list of `ScavExfiltrationPoints` in one line before `EligiblePoints` is ran, meaning the following always returned:
```cs
if (__instance.ScavExfiltrationPoints.Length > 0)
{
Logger.LogError($"ScavExfiltrationPoints has content, Do original");
foreach (var scavExit in __instance.ScavExfiltrationPoints)
{
Logger.LogError($"{scavExit.name}, {scavExit.Id}, {scavExit.Description}");
}
return true; // do original
}
```
I'm not sure if the logic was different before 3.10, but removing this ensures that the patch runs as intended. Tested both PMC and Scav raids, all is fine for me. Please test on your end as well.
Co-authored-by: Lacyway <20912169+Lacyway@users.noreply.github.com>
Reviewed-on: SPT/Modules#169
Co-authored-by: Lacyway <lacyway@noreply.dev.sp-tarkov.com>
Co-committed-by: Lacyway <lacyway@noreply.dev.sp-tarkov.com>
This adds a patch that enforces PMC AI to be hostile towards scavs. From my testing they were not attacking random scavs and the player because the boolean failed at the attached screenshot due to PMCs being bosses and the loyalty check. Now it checks if the initial bot type of the group was a PMC Bear or USEC and then if the player it checks for is a scav, they will be forced to be an enemy (which to me seemed natural).
![image](/attachments/4a73df0f-7030-4c61-869f-0a20ba804d8b)
I've tested this on 3 raids on customs and it seems to work fine. Feel free to edit the PR if the logic is flawed, and please test the patch thoroughly to ensure my tests were not just lucky.
Thanks!
Co-authored-by: Lacyway <20912169+Lacyway@users.noreply.github.com>
Reviewed-on: SPT/Modules#168
Co-authored-by: Lacyway <lacyway@noreply.dev.sp-tarkov.com>
Co-committed-by: Lacyway <lacyway@noreply.dev.sp-tarkov.com>
This patch ensures that the game mode is _always_ Local and PvE if the player skips the raid settings window. This way an online `GameWorld` will not be incorrectly instantiated.
**NOTE**: This might make EnablePlayerScavPatch redundant or at least parts of it.
Co-authored-by: Lacyway <20912169+Lacyway@users.noreply.github.com>
Reviewed-on: SPT/Modules#167
Co-authored-by: Lacyway <lacyway@noreply.dev.sp-tarkov.com>
Co-committed-by: Lacyway <lacyway@noreply.dev.sp-tarkov.com>
Parameter length changed.
Co-authored-by: Cj <161484149+CJ-SPT@users.noreply.github.com>
Reviewed-on: SPT/Modules#166
Co-authored-by: Cj <cj@noreply.dev.sp-tarkov.com>
Co-committed-by: Cj <cj@noreply.dev.sp-tarkov.com>
Client implementation of my `TraderServiceFix` mod into the SPT code base. Details on server PR, also is required to be merged with the accompanying server PR.
Co-authored-by: Cj <161484149+CJ-SPT@users.noreply.github.com>
Reviewed-on: SPT/Modules#165
Co-authored-by: Cj <cj@noreply.dev.sp-tarkov.com>
Co-committed-by: Cj <cj@noreply.dev.sp-tarkov.com>
Needs to be tested, I am in the process of updating my client to the latest version. If you cannot test right now I'll do it once I am done.
Co-authored-by: Lacyway <20912169+Lacyway@users.noreply.github.com>
Reviewed-on: SPT/Modules#163
Co-authored-by: Lacyway <lacyway@noreply.dev.sp-tarkov.com>
Co-committed-by: Lacyway <lacyway@noreply.dev.sp-tarkov.com>
The `InventoryScreen` is part of the `CommonUI` which lives throughout the lifetime of the application. It should be safe to only delete this on `Awake()` rather than use `Find()` on a transform that has a fair bit of children every time the inventory screen is opened.
![image](/attachments/937a3954-210c-4fc7-a869-75458ae19d8d)
I cannot extract on 3.10 currently so need someone to just verify that it sticks after an extract where the menu is reloaded.
Co-authored-by: Lacyway <20912169+Lacyway@users.noreply.github.com>
Reviewed-on: SPT/Modules#162
Co-authored-by: Lacyway <lacyway@noreply.dev.sp-tarkov.com>
Co-committed-by: Lacyway <lacyway@noreply.dev.sp-tarkov.com>