* Bug fix for getting negative Lightkeeper rep and disabling your transmitter only when killing Zryachiy, not his followers
* Revised the class to support multiple players having access to the island, not only the main player
* Added support for having multiple Lightkeeper-friendly PMC's on the island (currently requires mod support). Killing one of them while on the island will also result in getting reduced Lightkeeper rep and disabling your transmitter.
* Separated location changes into discrete methods and made them public so mods can call them individually
* Added static property that determines if the main player's transmitter status should open the island for everyone on the map. Also added property indicating if the island has been opened for everyone. This allows mods to override SPT's behavior and not have the island opened to everyone if the main player has access.
* Rewrote the class so that the cyclic `Update()` method is no longer needed
Co-authored-by: chomp <chomp@noreply.dev.sp-tarkov.com>
Reviewed-on: SPT/Modules#159
Co-authored-by: dwesterwick <dwesterwick@yahoo.com>
Co-committed-by: dwesterwick <dwesterwick@yahoo.com>
Added null check for `damageInfo.Weapon.Name` in `DogtagPatch::UpdateDogtagItemWithDeathDetails` because it can be null in rare cases. I see this happen when Zryachiy or his followers kill a bot, and I'm not sure why. This will prevent an exception from being thrown and the bot becoming "broken".
Reviewed-on: SPT/Modules#154
Co-authored-by: dwesterwick <dwesterwick@yahoo.com>
Co-committed-by: dwesterwick <dwesterwick@yahoo.com>
Some patches are `internal` that should be `public` so that mods can disable them when altering AI.
Co-authored-by: Lacyway <20912169+Lacyway@users.noreply.github.com>
Reviewed-on: SPT/Modules#152
Co-authored-by: Lacyway <lacyway@noreply.dev.sp-tarkov.com>
Co-committed-by: Lacyway <lacyway@noreply.dev.sp-tarkov.com>
Renamed a few things to make it easier to read. Use role instead of side to know if they are pmcs. Cant test since one of patches fail due to remapping should be ok
Reviewed-on: SPT/Modules#145
Co-authored-by: Kaeno <kaeno@noreply.dev.sp-tarkov.com>
Co-committed-by: Kaeno <kaeno@noreply.dev.sp-tarkov.com>