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using BepInEx;
using BepInEx.Configuration;
using EFT;
using UnityEngine;
using Comfort.Common;
using System.Reflection;
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using System.Collections;
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using EFT.UI;
using EFT.Animations;
using System.ComponentModel;
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namespace ScopeTweaks
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{
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[BepInPlugin("com.notGreg.scopeTweaks", "notGreg's Scope Tweaks", "1.0.0")]
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public class Plugin : BaseUnityPlugin
{
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Utils utils = new Utils();
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CameraUtils scopeRes = new CameraUtils();
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ConfigEntry<int> cameraResolutionScale;
ConfigEntry<int> scopeCameraResolutionScale;
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ConfigEntry<EFOVScalingMode> scopeFixType;
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enum EFOVScalingMode
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{
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Disabled,
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[Description("Only affect scopes")]
ScopesOnly,
[Description("Affect all sights")]
All
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}
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void Awake()
{
cameraResolutionScale = Config.Bind(
"General",
"Main camera scale %",
80,
new ConfigDescription("Main camera resolution scale", new AcceptableValueRange<int>(50, 100)));
scopeCameraResolutionScale = Config.Bind(
"General",
"Scope camera scale %",
40,
new ConfigDescription("Scope camera resolution scale", new AcceptableValueRange<int>(25, 100)));
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scopeFixType = Config.Bind("General", "Disable ADS FOV scaling", EFOVScalingMode.ScopesOnly, new ConfigDescription(""));
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}
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float defaultSSRatio = 1.0f;
Camera FPSCamera = null;
Camera scopeCamera = null;
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SSAA ssaaInstance = null;
FieldInfo _currentSSRatio = null;
FieldInfo _nextSSRation = null;
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int defaultFOVValue = 50;
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void setUpCameras()
{
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//Logger.LogInfo("Game started!");
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//Logger.LogInfo("Get FPS Camera");
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StartCoroutine(tryGetMainCamera());
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//Logger.LogInfo("Get Scope Camera");
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StartCoroutine(tryGetScopeCamera());
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}
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WaitForSeconds myDelaySec = new WaitForSeconds(1);
IEnumerator tryGetMainCamera()
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{
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if (scopeRes.getMainCamera() == null)
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{
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yield return myDelaySec;
StartCoroutine(tryGetMainCamera());
yield break;
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}
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FPSCamera = scopeRes.getMainCamera();
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defaultFOVValue = (int)FPSCamera.fieldOfView;
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//Logger.LogInfo("Get SSAAInstance (Camera)");
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ssaaInstance = scopeRes.getSSAAInstance(FPSCamera);
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//Logger.LogInfo("Set SSRatios");
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_nextSSRation = scopeRes.getFieldInfo("_nextSSRation");
_currentSSRatio = scopeRes.getFieldInfo("_currentSSRatio");
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//Logger.LogInfo($"Updating defaultSSRatio to {_nextSSRation.GetValue(ssaaInstance)}");
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defaultSSRatio = (float)_nextSSRation.GetValue(ssaaInstance);
}
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IEnumerator tryGetScopeCamera()
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{
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if (scopeRes.getScopeCamera() == null)
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{
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//Logger.LogInfo("ScopeCamera not found! Restarting...");
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yield return myDelaySec;
StartCoroutine(tryGetScopeCamera());
yield break;
}
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//Logger.LogInfo("Assigning scopeCamera");
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scopeCamera = scopeRes.getScopeCamera();
}
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void updateMainCameraResolution(float value)
{
Logger.LogInfo($"Updating {Camera.main.name} SSRatio to {value / 100f}");
_nextSSRation.SetValue(ssaaInstance, (float)(defaultSSRatio * value / 100f));
}
void updateScopeCameraResolution(float value)
{
Logger.LogInfo($"Updating {scopeCamera.name} to {value / 100f}");
scopeCamera.GetComponent<SSAAOptic>().OpticCameraToMainCameraResolutionRatio = (float)(value / 100f);
}
void updateInGameFOVValue(int value)
{
Logger.LogInfo($"Updating in-game FOV value to: {value}");
Singleton<GClass1630>.Instance.Game.Settings.FieldOfView.Value = value;
}
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void subscribeToOnAimingChanged()
{
mainPlayer.HandsController.OnAimingChanged += (args) =>
{
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switch (scopeFixType.Value)
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{
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case EFOVScalingMode.Disabled: { break; }
case EFOVScalingMode.ScopesOnly:
{
if (scopeCamera == null || !scopeCamera.isActiveAndEnabled) break;
updateScopeCameraResolution(scopeCameraResolutionScale.Value);
updateInGameFOVValue(50);
break; }
case EFOVScalingMode.All:
{
updateScopeCameraResolution(scopeCameraResolutionScale.Value);
updateInGameFOVValue(50);
break; }
}
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if (mainPlayer.HandsController.IsAiming)
{
updateMainCameraResolution(cameraResolutionScale.Value);
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if (scopeCamera != null && scopeCamera.isActiveAndEnabled)
{
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updateScopeCameraResolution(scopeCameraResolutionScale.Value);
updateInGameFOVValue(50);
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}
return;
}
if (!mainPlayer.HandsController.IsAiming)
{
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updateMainCameraResolution(defaultSSRatio);
updateInGameFOVValue(defaultFOVValue);
GClass1762.Instance.SetFov(defaultFOVValue, 1f, true);
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return;
}
};
}
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GameStatus lastGameState = GameStatus.Stopped;
bool gameStateChanged(GameStatus currentState)
{
if (lastGameState != currentState)
{
lastGameState = currentState;
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//Logger.LogInfo($"GameState changed! {currentState}");
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return true;
}
//Logger.LogInfo("GameState unchanged.");
return false;
}
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Player mainPlayer = null;
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void hideoutWorkaround()
{
if (mainPlayer.HandsController.IsAiming)
{
if (mainPlayer.HandsController.IsAiming)
{
updateMainCameraResolution(cameraResolutionScale.Value);
if (scopeCamera != null && scopeCamera.isActiveAndEnabled)
{
updateScopeCameraResolution(scopeCameraResolutionScale.Value);
updateInGameFOVValue(50);
}
return;
}
if (!mainPlayer.HandsController.IsAiming)
{
updateMainCameraResolution(defaultSSRatio);
updateInGameFOVValue(defaultFOVValue);
GClass1762.Instance.SetFov(defaultFOVValue, 1f, true);
return;
}
}
}
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void Update()
{
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if (Singleton<AbstractGame>.Instance == null) return;
GameStatus currentGameState = Singleton<AbstractGame>.Instance.Status;
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if (currentGameState == GameStatus.Started && mainPlayer != null && mainPlayer.GetType() == typeof(HideoutPlayer))
{
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switch(scopeFixType.Value)
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{
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case EFOVScalingMode.Disabled: { break; }
default: { hideoutWorkaround(); break; }
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}
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}
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if (!gameStateChanged(currentGameState)) return;
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if ((currentGameState == GameStatus.SoftStopping || currentGameState == GameStatus.Stopped))
{
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//Logger.LogInfo("Game is stopping, resetting stuffs for the next raid");
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mainPlayer = null;
return;
}
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if (currentGameState == GameStatus.Started)
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{
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//Logger.LogInfo("Getting local player");
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mainPlayer = utils.getLocalPlayer();
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//Logger.LogInfo($"Returned: {mainPlayer.GetType()}");
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//Logger.LogInfo("Updating default FOV value");
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if (defaultFOVValue != Camera.main.fieldOfView) { defaultFOVValue = (int)Camera.main.fieldOfView; }
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//Logger.LogInfo("setUpCameras()");
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setUpCameras();
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//Logger.LogInfo("UpdateSSRatio()");
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defaultSSRatio = (float)_nextSSRation.GetValue(ssaaInstance);
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//Logger.LogInfo($"Updating defaultSSRatio to {defaultSSRatio}");
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//updateSSRatio();
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//Logger.LogInfo("subscibeToOnAimingChanged()");
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subscribeToOnAimingChanged();
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defaultFOVValue = Singleton<GClass1630>.Instance.Game.Settings.FieldOfView;
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return;
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}
}
}
}