245 lines
9.1 KiB
C#
Raw Normal View History

2022-09-08 21:29:16 +02:00
using BepInEx;
using BepInEx.Bootstrap;
2022-09-08 21:29:16 +02:00
using BepInEx.Configuration;
using Comfort.Common;
2023-01-10 11:49:09 +01:00
using EFT;
2022-09-18 23:54:23 +02:00
using EFT.Settings.Graphics;
//using System.Collections;
//using System.Reflection;
using System.Threading.Tasks;
2023-01-10 11:49:09 +01:00
using UnityEngine;
2022-09-08 21:29:16 +02:00
2023-01-10 11:49:09 +01:00
/* Dependencies:
* ../BepInEx/core/
* BepInEx.dll
* ../EscapeFromTarkov_Data/Managed/
* Aki.Reflection.dll
* Assembly-CSharp.dll
* Comfort.dll
* ItemComponent.Types.dll
* System.dll
* Unity.Postprocessing.Runtime.dll
* UnityEngine.dll
* UnityEngine.CoreModule.dll
*/
2022-09-17 20:08:36 +02:00
namespace ScopeTweaks
2022-09-08 21:29:16 +02:00
{
2023-06-01 17:59:16 +02:00
[BepInPlugin("com.notGreg.scopeTweaks", "notGreg's Scope Tweaks", "3.5.7")]
[BepInDependency("FOVFix", BepInDependency.DependencyFlags.SoftDependency)]
2022-09-08 21:29:16 +02:00
public class Plugin : BaseUnityPlugin
{
//ConfigEntry<int> scopeCameraResolutionScale;
ConfigEntry<bool> enableDebug;
2022-09-16 13:24:26 +02:00
2022-09-17 19:49:55 +02:00
void Awake()
{
if (Chainloader.PluginInfos.ContainsKey("FOVFix"))
{
Logger.LogWarning("Fontaine's FOV Fix detected! FOV Fix will NOT be available.");
}
else
{
new CalculateScaleValueByFovPatch().Enable();
}
2022-09-17 19:49:55 +02:00
//scopeCameraResolutionScale = Config.Bind(
// "General",
// "Scope camera scale %",
// 80,
// new ConfigDescription("Additional override applied on top of currently enabled resolution scaling method.", new AcceptableValueRange<int>(10, 100)));
2022-09-24 08:42:25 +02:00
enableDebug = Config.Bind("Debug", "Enable debug logging", false);
}
2022-09-16 10:29:54 +02:00
2023-04-06 17:06:51 +02:00
void Update()
2022-09-17 19:49:55 +02:00
{
2023-01-10 11:49:09 +01:00
//Check if the game is in a valid state and execute logic depening on the status of the game
2022-09-20 22:02:46 +02:00
if (Singleton<AbstractGame>.Instance == null) return;
GameStatus currentGameState = Singleton<AbstractGame>.Instance.Status;
2022-09-16 13:24:26 +02:00
2023-04-06 17:06:51 +02:00
if (mainPlayer != null)
{
int inGameFov = Singleton<SharedGameSettingsClass>.Instance.Game.Settings.FieldOfView;
float fov_clamped = Mathf.Clamp(inGameFov, 50, 75);
target_scale = Mathf.Lerp(1.0f, 0.65f, (fov_clamped - 50) / 25);
if (mainPlayer.ProceduralWeaponAnimation.IsAiming)
{
mainPlayer.RibcageScaleCurrent = 1.0f;
mainPlayer.RibcageScaleCurrentTarget = 1.0f;
}
else
{
mainPlayer.RibcageScaleCurrentTarget = target_scale;
mainPlayer.RibcageScaleCurrent = target_scale;
}
}
2023-01-10 11:49:09 +01:00
//logic should only execute once per game instead of every frame
2022-09-20 22:02:46 +02:00
if (!gameStateChanged(currentGameState)) return;
2022-09-16 10:29:54 +02:00
2023-01-10 11:49:09 +01:00
switch (currentGameState)
2022-09-16 10:29:54 +02:00
{
2022-09-20 22:02:46 +02:00
case GameStatus.Started:
{
2023-01-10 11:49:09 +01:00
if (enableDebug.Value) Logger.LogInfo("Getting local player");
2022-09-20 22:02:46 +02:00
mainPlayer = getLocalPlayer();
2022-09-08 21:29:16 +02:00
2022-09-20 22:02:46 +02:00
subscribeHandsChangedEvent();
break;
}
case GameStatus.SoftStopping:
case GameStatus.Stopping:
2022-09-20 22:02:46 +02:00
case GameStatus.Stopped:
{
2023-01-10 11:49:09 +01:00
if (enableDebug.Value) Logger.LogInfo("Resetting...");
2022-09-20 22:02:46 +02:00
scopeCamera = null;
mainPlayer = null;
2022-09-20 22:02:46 +02:00
break;
}
default: break;
}
2022-09-20 22:02:46 +02:00
}
/// <summary>
/// GAME STATUS
/// </summary>
2022-09-20 22:02:46 +02:00
GameStatus lastGameState;
2023-01-10 11:49:09 +01:00
//compare current game status to the last saved game status, return true if game status has changed
2022-09-20 22:02:46 +02:00
bool gameStateChanged(GameStatus currentState)
{
if (currentState == lastGameState) return false;
lastGameState = currentState;
return true;
2022-09-17 19:49:55 +02:00
}
2022-09-16 13:24:26 +02:00
Player mainPlayer = null;
2023-01-10 11:49:09 +01:00
//find and return the player character in the session
2022-09-20 22:02:46 +02:00
Player getLocalPlayer()
2022-09-18 22:12:16 +02:00
{
if (enableDebug.Value) Logger.LogInfo("Looking for local player...");
Player localPlayer = Singleton<GameWorld>.Instance.RegisteredPlayers.Find(p => p.IsYourPlayer);
if (enableDebug.Value && localPlayer != null) Logger.LogInfo($"Found local player: {localPlayer.GetType()}");
return localPlayer;
2022-09-18 22:12:16 +02:00
}
2022-09-20 22:02:46 +02:00
/// <summary>
/// CAMERA SETUP
/// </summary>
2022-09-24 08:42:25 +02:00
Camera scopeCamera = null;
async void tryGetScopeCamera()
2022-09-17 19:49:55 +02:00
{
2022-09-20 22:02:46 +02:00
string cameraName = "BaseOpticCamera(Clone)";
if (await Task.Run(() => GameObject.Find(cameraName) != null))
2022-09-17 19:49:55 +02:00
{
scopeCamera = await Task.Run(() => GameObject.Find(cameraName).GetComponent<Camera>());
2022-09-17 19:49:55 +02:00
}
}
2022-09-18 22:12:16 +02:00
//SSAAOptic ssaaOpticInstance = null; //Component has been nuked by BSG, thanks Nikita :)
//TODO: Find a workaround to achieve the same result (scale scope resolution while ADS)
//void setScopeCameraResolutionScale(int value)
//{
// if (scopeCamera == null || !scopeCamera.isActiveAndEnabled)
// {
// if (enableDebug.Value) Logger.LogInfo("ScopeCam inactive or absent!");
// return;
// }
2022-09-16 13:24:26 +02:00
// if (enableDebug.Value) Logger.LogInfo($"Setting Scope res scale to {value}%");
// if (ssaaOpticInstance == null)
// {
// ssaaOpticInstance = scopeCamera.GetComponent<SSAAOptic>();
// }
// ssaaOpticInstance.OpticCameraToMainCameraResolutionRatio = (float)(currentResoScalingFactor * (value / 100.0f));
//}
2022-09-20 22:02:46 +02:00
/// <summary>
/// PLAYER WEAPON EVENTS
/// </summary>
2022-09-20 22:02:46 +02:00
void subscribeHandsChangedEvent()
{
2023-01-10 11:49:09 +01:00
if (enableDebug.Value) Logger.LogInfo("Subscribing to HandsChanged Event");
2022-09-20 22:02:46 +02:00
mainPlayer.HandsChangedEvent += (handsArgs) =>
2022-09-17 19:49:55 +02:00
{
2022-09-20 22:02:46 +02:00
subscribeOnAimingChangedEvent();
};
}
2023-04-06 17:06:51 +02:00
internal static float target_scale = 1.0f;
2022-09-20 22:02:46 +02:00
void subscribeOnAimingChangedEvent()
{
2023-01-10 11:49:09 +01:00
if (enableDebug.Value) Logger.LogInfo("Subscribing to OnAimingChanged Event");
2022-09-20 22:02:46 +02:00
mainPlayer.HandsController.OnAimingChanged += (aimingArgs) =>
2022-09-08 21:29:16 +02:00
{
2023-04-06 17:06:51 +02:00
currentResoScalingFactor = getcurrentResoScalingFactor();
tryGetScopeCamera();
if (mainPlayer.ProceduralWeaponAnimation.IsAiming)
2022-09-18 23:54:23 +02:00
{
2023-04-06 17:06:51 +02:00
target_scale = 1.0f;
//setScopeCameraResolutionScale(scopeCameraResolutionScale.Value);
2022-09-20 22:02:46 +02:00
}
};
2022-09-18 23:54:23 +02:00
}
2022-09-08 21:29:16 +02:00
2023-04-06 17:06:51 +02:00
float currentResoScalingFactor = 1.0f;
2022-09-20 22:02:46 +02:00
2023-04-06 17:06:51 +02:00
float getcurrentResoScalingFactor()
2022-09-18 23:54:23 +02:00
{
2023-01-10 11:49:09 +01:00
if (enableDebug.Value) Logger.LogInfo("Getting current scaling factor:");
var graphics = Singleton<SharedGameSettingsClass>.Instance.Graphics.Settings;
2022-09-18 23:54:23 +02:00
if (graphics.DLSSEnabled)
{
float DLSSFactor = 1.0f;
switch (graphics.DLSSMode.Value)
{
case EDLSSMode.Off: { DLSSFactor = 1.0f; break; }
case EDLSSMode.Quality: { DLSSFactor = 0.67f; break; }
case EDLSSMode.Balanced: { DLSSFactor = 0.58f; break; }
case EDLSSMode.Performance: { DLSSFactor = 0.5f; break; }
2022-09-18 23:59:26 +02:00
case EDLSSMode.UltraPerformance: { DLSSFactor = 0.33f; break; }
2022-09-18 23:54:23 +02:00
}
2023-01-10 11:49:09 +01:00
if (enableDebug.Value) Logger.LogInfo($"DLSS factor: {DLSSFactor}");
2022-09-18 23:54:23 +02:00
return DLSSFactor;
}
if (graphics.FSREnabled)
{
float FSRFactor = 1.0f;
switch (graphics.FSRMode.Value)
{
case EFSRMode.Off: { FSRFactor = 1.0f; break; }
2022-09-18 23:59:26 +02:00
case EFSRMode.UltraQuality: { FSRFactor = 0.77f; break; }
2022-09-18 23:54:23 +02:00
case EFSRMode.Quality: { FSRFactor = 0.66f; break; }
case EFSRMode.Balanced: { FSRFactor = 0.59f; break; }
case EFSRMode.Performance: { FSRFactor = 0.5f; break; }
}
2023-01-10 11:49:09 +01:00
if (enableDebug.Value) Logger.LogInfo($"FSR factor: {FSRFactor}");
2022-09-18 23:54:23 +02:00
return FSRFactor;
2022-09-08 21:29:16 +02:00
}
if (graphics.FSR2Enabled)
{
float FSR2Factor = 1.0f;
switch (graphics.FSR2Mode.Value)
{
case EFSR2Mode.Off: { FSR2Factor = 1.0f; break; }
case EFSR2Mode.Quality: { FSR2Factor = 0.67f; break; }
case EFSR2Mode.Balanced: { FSR2Factor = 0.59f; break; }
case EFSR2Mode.Performance: { FSR2Factor = 0.5f; break; }
case EFSR2Mode.UltraPerformance: { FSR2Factor = 0.33f; break; }
}
if (enableDebug.Value) Logger.LogInfo($"FSR factor: {FSR2Factor}");
return FSR2Factor;
}
2022-09-18 23:54:23 +02:00
if (enableDebug.Value) Logger.LogInfo($"Supersampling factor: {graphics.SuperSamplingFactor}");
return graphics.SuperSamplingFactor;
2022-09-08 21:29:16 +02:00
}
2023-01-10 11:49:09 +01:00
}
2022-09-20 22:02:46 +02:00
}