Total rewrite of the build script. There were some issues with the original I built, so I spent some time rewriting it into this. I've been testing it with my mods for a while now, and I believe I've ironed out all of the issues. I wanted to replace the old script before 3.7 dropped.
Notable Changes:
- Dropped the inline ignore array for a `.buildignore` file. The syntax of this file now exactly matches that of a `.gitignore` file.
- Dropped the `bestzip` package for `archiver`.
- Dropped all custom functions that handled file and directory ignoring for the `Ignore` package.
- Includes the `Winston` package for sexy logging.
- Changed any function that touches a file to run asynchronously.
- Changed the build process to use an OS temporary directory instead of creating one in the project directory.
- Added a verbose option to display which files ended up being copied and which were ignored for testing the `.buildignore` file.
- Changed the packaged mod to include the folder structure in which it must be installed: `/user/mods/mod-name-here`.
- Updated some README files to add some more information.
Closes issue #13
Co-authored-by: Refringe <brownelltyler@gmail.com>
Reviewed-on: #14
Co-authored-by: Refringe <refringe@noreply.dev.sp-tarkov.com>
Co-committed-by: Refringe <refringe@noreply.dev.sp-tarkov.com>
The default example only adds the trader to the trading menu, but doesn't display the trader in ragfair too (like how the default traders are). With this PR, the trader's inventory is also available in ragfair.
Reviewed-on: #12
Co-authored-by: Merijn Hendriks <senko-san@noreply.dev.sp-tarkov.com>
Co-committed-by: Merijn Hendriks <senko-san@noreply.dev.sp-tarkov.com>
Move some code to new class `traderHelper`
More comments
Added example of constructing weapon from scratch
exposed trader update time as parameter instead of hard coding
Add additional example for adding singular item with different params
Added ability to add buy restrictions to items